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75 commits

Author SHA1 Message Date
semir
22a4612b06 Extensive flight deck model and texture work.
Flight deck AO baked.
Normal map for flight deck leather like material added.
2022-07-24 19:18:49 +02:00
Josh Davidson
fe53c4d753 Control: Fix buggy and wrong spoiler roll commands, inhibit overspeed prot in stall 2022-04-11 20:17:06 -04:00
Jonathan Redpath
56d8530866 Particle effects: rename files 2022-01-31 13:35:10 +00:00
Jonathan Redpath
084bf34e15 Particle effects: adjust for ambient lighting 2022-01-29 21:44:51 +00:00
Jonathan Redpath
1d5f31f3bc remove extra file 2022-01-28 11:39:07 +00:00
Jonathan Redpath
efc3ea4779 CFM lightmap - remove black spots 2022-01-28 11:34:56 +00:00
Jonathan Redpath
fb51c7a1af Sharklets light up correct 2022-01-28 11:24:10 +00:00
Jonathan Redpath
2be6497a92 V2500 lightmap: fix unknown black spots 2022-01-28 11:06:30 +00:00
Jonathan Redpath
70416253b9 Effects: move into better directory format, and add wing lightmap 2022-01-24 19:04:28 +00:00
Josh Davidson
711aec4729 Files: 2022 2022-01-10 21:17:41 -05:00
Jonathan Redpath
d26c7897bd External fuselage - add rain-enabled parameter 2021-12-31 13:40:51 +00:00
Josh Davidson
33eddc20f3 VC: attempt at fixing non-NVIDIA display shader problem - but better 2021-11-18 16:39:22 -05:00
Josh Davidson
0e6404869f VC: attempt at fixing non-NVIDIA display shader problem 2021-11-18 16:37:17 -05:00
legoboyvdlp R
6debcad7c4 Simplify display effect file - remove default and prioritize custom technique 2021-08-27 21:09:35 +01:00
legoboyvdlp R
1f320fcd9f Display shader: remove Rembrandt technique; add fallback inherit-from from model-default per reccomendation from icecode 2021-08-27 21:01:27 +01:00
legoboyvdlp R
479924de25 Compositor cockpit lighting 2021-08-18 12:34:31 +01:00
semir
792b7dee55 MODEL/TEXTURE:Initial PW1100G(PWPP) commit with base texture and normal map. No XML 2021-06-27 00:48:12 +02:00
Josh Davidson
988d674071 VC: Fix display shader problem due to missing file sorry 2021-06-19 11:44:16 -04:00
Josh Davidson
0515ff4f66 VC: Display shader overhaul 2021-06-06 12:45:04 -04:00
semir
53ad962e5f TEXTURE:LEAP normal map slightly improved 2021-06-01 20:09:19 +02:00
semir
6588a965b8 Displaythe LEAP normal map on the model 2021-05-30 21:06:52 +02:00
semir
57817a4c3c TEXTUR: Normal map for LEAP 2021-05-30 19:48:39 +02:00
semir
3b83b4e9f1 MODEL/TEXTURE: Initial CFM LEAP-1A commit with texture. Normal map is WIP 2021-05-04 20:22:26 +02:00
Josh Davidson
5df1032bd1 Control: Refine engine control law farther, fix and add flex logic, add limits indications properly 2021-04-23 13:21:07 -04:00
legoboyvdlp R
162013f7f3 Revert "Temporary"
This reverts commit 9f3ebcbec2.
2021-01-18 12:45:56 +00:00
legoboyvdlp R
9f3ebcbec2 Temporary 2021-01-18 12:19:34 +00:00
legoboyvdlp R
447b978d2e Rework clustered shading lights (the problems with inside views are known) and add logo lightmap 2020-12-24 16:37:15 +00:00
legoboyvdlp R
947428d34c Merge branch 'dev' into 3D 2020-11-22 17:32:13 +00:00
legoboyvdlp R
1a9c14856f Enable Compositor shadow mapping 2020-11-17 19:39:59 +00:00
semir
e276e592c4 TEXTURE:Corrected export of normal map where it was not power of two 2020-09-11 18:13:00 +02:00
semir
80ccf309b8 TEXTURE:R/H wingtip fence texture restored, sharklets texture added. Normal maps added for both where required. Separate UV for both sides.MODEL:Sharklet materials(glass) and lights added. 2020-08-22 11:30:39 +02:00
semir
8820d993a7 MODEL:IAE and CFM UV changes. TEXTURE:Textue updates for IAE and CFM and their respective normal maps 2020-08-02 21:05:32 +02:00
legoboyvdlp R
193cf24c62 Missed one file 2020-08-01 21:50:27 +01:00
legoboyvdlp R
42feec5347 Possible improvement (slight) to normal map bluriness 2020-08-01 21:48:48 +01:00
legoboyvdlp R
4594124975 IAE normals 2020-08-01 14:09:04 +01:00
semir
faa74813fa EFFECTS:Filename for CFM Normal map 2020-08-01 13:14:59 +02:00
semir
8e988047e6 EFFECTS:Bring back normal maps after segfault issue resolved. IAE:Normal map update. CFM:New normal map 2020-08-01 13:07:38 +02:00
legoboyvdlp R
daf0ac506e Disable normal map on reflection-chrome.eff 2020-07-30 14:50:42 +01:00
legoboyvdlp R
d1754173fb Split effects for engine normal map 2020-07-28 12:23:23 +01:00
legoboyvdlp R
2935115b8a DCDU effects 2020-07-25 01:47:53 +01:00
semir
003ee2e61d TEXTURE:More up to date fuselage texture and normal map 2020-07-21 14:02:22 +02:00
semir
e4372042f8 TEXTURE:More up to date fuselage texture and normal map 2020-07-20 20:02:17 +02:00
legoboyvdlp R
eb1216b63d Normal effect on wings / body 2020-07-18 13:27:05 +01:00
semir
dfbe2a70fa Initial normal map 2020-07-18 13:55:15 +02:00
legoboyvdlp R
bd4ef5e607 Landing gear - wheel spin, and main gear doors 2020-06-10 12:22:36 +01:00
legoboyvdlp R
fc58ebf2a0 Animations reworked and matte effect applied to wing 2020-06-06 23:39:05 +01:00
legoboyvdlp R
2d59e2d040 Add alpha norm property per Octal's request 2020-06-05 22:48:53 +01:00
legoboyvdlp R
68e73e8b46 Reflection effect applied to intakes and exhaust 2020-06-02 15:10:08 +01:00
legoboyvdlp R
99cff37175 Reflection effect dynamic parameters 2020-06-02 01:21:37 +01:00
legoboyvdlp R
7f51381b18 Effetcs: remove legacy effect files and textures; add reflection cubemap 2020-06-02 00:38:36 +01:00