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27 commits

Author SHA1 Message Date
legoboyvdlp R
ef3bc019ae Improve FADEC power on the E/WD display, so that you don't get out of sync; also make sure that the TLA indicator disappears when it should 2020-10-30 21:30:35 +00:00
legoboyvdlp R
2f9d9914b2 Update warning for engine fire on ground to conform to new FWC standard 2020-10-17 13:14:08 +01:00
legoboyvdlp R
b13ed84cc2 Nasal changes 2020-10-07 18:32:54 +01:00
legoboyvdlp R
1b9f31c726 MCDU: stop calling getprop(page) literally dozens of times when a button is pushed. In addition, we switch more stuff to PTS. Slowly getting faster! 2020-10-03 10:59:47 +01:00
legoboyvdlp R
844d604ea1 FADEC: efficientize the nasal loop 2020-09-24 20:44:26 +01:00
legoboyvdlp R
600f52375f Thrust: redo Nasal. Much more efficient now. 2020-09-20 21:07:51 +01:00
legoboyvdlp R
f69ed58384 Nasal fixup 2020-09-15 18:22:35 +01:00
legoboyvdlp R
96e1b7332b Correction 2020-09-15 18:18:34 +01:00
legoboyvdlp R
32a17efa67 Reverser control code to PTS 2020-09-15 18:17:06 +01:00
legoboyvdlp R
d779ddaa1c FADEC nasal: use PTS nodes rather than getprop 2020-09-12 19:07:52 +01:00
legoboyvdlp R
ac7b9643fa Refactor more legacy 2020-07-26 13:43:14 +01:00
legoboyvdlp R
c3c56e34ae Sound fixes / improvements 2020-07-25 21:04:38 +01:00
legoboyvdlp R
569a4811d5 Add emergency ram air valve 2020-06-03 19:20:10 +01:00
legoboyvdlp R
6408e95ac4 Correct pressure ratings from AMM for engine start 2020-05-12 22:03:29 +01:00
legoboyvdlp R
30d3a5bd6d Make engines start, restore legacy stuff from the old pneumatics system 2020-05-12 21:47:05 +01:00
Josh Davidson
e00b6a94a1 Control: Totally refactor Flaps/Slats system, add more detail 2020-05-11 22:40:59 -04:00
Josh Davidson
9cc44f0ee0 Sim: Various cleanup and optimization 2020-04-27 09:58:38 -04:00
f5b71b308c
Merge pull request #116 from legoboyvdlp/APU
JSBSim APU
2020-04-19 14:33:26 +00:00
Josh Davidson
60bdf8f08e GIT: Update 2019 to 2020 2020-04-18 01:36:46 -04:00
legoboyvdlp R
d0d6c8fa82 Fix ref to old prop, remove old apu system, acconfig 2020-04-17 23:41:36 +01:00
legoboyvdlp R
b7fd20b692 JSBSim apu 2020-04-17 17:07:04 +01:00
Jan Hudec
837d2a16d3 Make reverse thrust also respect selected engines
The simple toggle, bound to Del, engages reverse on the selected engine,
but if it is engaged on either, disengages it on both, so you don't get
stuck in reverse when selecting engine.

I also removed the check of weight-on-wheels from the disengage case, so
you don't get stuck if somehow the aircraft still becomes airborne after
selecting reverse on the ground.

The finer control, bound to F1 and F2, only controls the selected engines
now. Previous version disengaged reverse for both engines when either
reached zero throttle-rev, which does not seem to be founded in reality
and does not make much sense. You can always use Del to disengage reverse
on both engines.
2020-02-15 23:34:12 +01:00
Jan Hudec
9e82967df1 Make the thrust detent bindings respect selected engines
Now that PgUp/PgDn respect selected engines respects selected engines,
make the TOGA, MCT/FLX and CL shortcuts do so as well.

Idle binding is an exception, because both thrust levers must be set to
idle for spoilers to deploy while one is enough to disengage the A/THR
and you don't want to repeat TAM3054 just because you forgot the
re-select both engines.
2020-02-15 23:26:09 +01:00
legoboyvdlp R
d9df41ddde Test removing forward slash 2020-02-07 16:10:54 +00:00
legoboyvdlp R
26ca2b21b7 Fix IAE startup 2019-12-03 19:07:27 +00:00
legoboyvdlp R
e552acafdd Fix engine startup 2019-12-02 17:11:15 +00:00
legoboyvdlp R
d8b6335eff Re-organize nasal folder 2019-11-16 12:12:36 +00:00