legoboyvdlp R
cd141f357f
Merge branch 'dev' into 3D
2020-11-26 20:47:55 +00:00
legoboyvdlp R
024fca8b7d
Update engine nasal files to pts / getValue()
2020-11-22 22:54:35 +00:00
legoboyvdlp R
dcbc72b2a7
Merge branch 'dev' into 3D
2020-11-05 19:13:21 +00:00
legoboyvdlp R
ef3bc019ae
Improve FADEC power on the E/WD display, so that you don't get out of sync; also make sure that the TLA indicator disappears when it should
2020-10-30 21:30:35 +00:00
legoboyvdlp R
98c2110b85
Merge branch 'dev' into 3D
2020-10-18 19:34:05 +01:00
legoboyvdlp R
2f9d9914b2
Update warning for engine fire on ground to conform to new FWC standard
2020-10-17 13:14:08 +01:00
legoboyvdlp R
9db3a42e18
Merge branch 'dev' into 3D
2020-10-10 14:17:49 +01:00
legoboyvdlp R
b13ed84cc2
Nasal changes
2020-10-07 18:32:54 +01:00
legoboyvdlp R
162c36a3e6
Merge branch 'dev' into 3D
2020-10-04 15:30:00 +01:00
legoboyvdlp R
1b9f31c726
MCDU: stop calling getprop(page) literally dozens of times when a button is pushed. In addition, we switch more stuff to PTS. Slowly getting faster!
2020-10-03 10:59:47 +01:00
legoboyvdlp R
e0fbf923af
Merge branch 'dev' into 3D
2020-09-25 16:40:46 +01:00
legoboyvdlp R
844d604ea1
FADEC: efficientize the nasal loop
2020-09-24 20:44:26 +01:00
legoboyvdlp R
600f52375f
Thrust: redo Nasal. Much more efficient now.
2020-09-20 21:07:51 +01:00
legoboyvdlp R
990f2ed349
Merge branch 'dev' into 3D
2020-09-15 18:50:50 +01:00
legoboyvdlp R
f69ed58384
Nasal fixup
2020-09-15 18:22:35 +01:00
legoboyvdlp R
96e1b7332b
Correction
2020-09-15 18:18:34 +01:00
legoboyvdlp R
32a17efa67
Reverser control code to PTS
2020-09-15 18:17:06 +01:00
legoboyvdlp R
3241f5b592
Merge branch 'dev' into 3D
2020-09-12 19:16:11 +01:00
legoboyvdlp R
d779ddaa1c
FADEC nasal: use PTS nodes rather than getprop
2020-09-12 19:07:52 +01:00
legoboyvdlp R
1718d55e5b
Merge branch 'dev' into 3D
2020-07-26 18:27:19 +01:00
legoboyvdlp R
ac7b9643fa
Refactor more legacy
2020-07-26 13:43:14 +01:00
legoboyvdlp R
c3c56e34ae
Sound fixes / improvements
2020-07-25 21:04:38 +01:00
legoboyvdlp R
19e1ecd78b
Merge branch 'dev' into 3D
2020-07-04 21:15:52 +01:00
legoboyvdlp R
2d59e2d040
Add alpha norm property per Octal's request
2020-06-05 22:48:53 +01:00
legoboyvdlp R
569a4811d5
Add emergency ram air valve
2020-06-03 19:20:10 +01:00
legoboyvdlp R
6408e95ac4
Correct pressure ratings from AMM for engine start
2020-05-12 22:03:29 +01:00
legoboyvdlp R
30d3a5bd6d
Make engines start, restore legacy stuff from the old pneumatics system
2020-05-12 21:47:05 +01:00
Josh Davidson
e00b6a94a1
Control: Totally refactor Flaps/Slats system, add more detail
2020-05-11 22:40:59 -04:00
Josh Davidson
9cc44f0ee0
Sim: Various cleanup and optimization
2020-04-27 09:58:38 -04:00
f5b71b308c
Merge pull request #116 from legoboyvdlp/APU
...
JSBSim APU
2020-04-19 14:33:26 +00:00
Josh Davidson
60bdf8f08e
GIT: Update 2019 to 2020
2020-04-18 01:36:46 -04:00
legoboyvdlp R
d0d6c8fa82
Fix ref to old prop, remove old apu system, acconfig
2020-04-17 23:41:36 +01:00
legoboyvdlp R
b7fd20b692
JSBSim apu
2020-04-17 17:07:04 +01:00
Jan Hudec
837d2a16d3
Make reverse thrust also respect selected engines
...
The simple toggle, bound to Del, engages reverse on the selected engine,
but if it is engaged on either, disengages it on both, so you don't get
stuck in reverse when selecting engine.
I also removed the check of weight-on-wheels from the disengage case, so
you don't get stuck if somehow the aircraft still becomes airborne after
selecting reverse on the ground.
The finer control, bound to F1 and F2, only controls the selected engines
now. Previous version disengaged reverse for both engines when either
reached zero throttle-rev, which does not seem to be founded in reality
and does not make much sense. You can always use Del to disengage reverse
on both engines.
2020-02-15 23:34:12 +01:00
Jan Hudec
9e82967df1
Make the thrust detent bindings respect selected engines
...
Now that PgUp/PgDn respect selected engines respects selected engines,
make the TOGA, MCT/FLX and CL shortcuts do so as well.
Idle binding is an exception, because both thrust levers must be set to
idle for spoilers to deploy while one is enough to disengage the A/THR
and you don't want to repeat TAM3054 just because you forgot the
re-select both engines.
2020-02-15 23:26:09 +01:00
legoboyvdlp R
d9df41ddde
Test removing forward slash
2020-02-07 16:10:54 +00:00
legoboyvdlp R
26ca2b21b7
Fix IAE startup
2019-12-03 19:07:27 +00:00
legoboyvdlp R
e552acafdd
Fix engine startup
2019-12-02 17:11:15 +00:00
legoboyvdlp R
d8b6335eff
Re-organize nasal folder
2019-11-16 12:12:36 +00:00