Chaned colors of COCKPIT DOOR and A SKID & NW/STRG switches
Pedestal knob markings now has the correct material
Markings/glare material emissions value increased for better visibility
ACL knobs bright state texturing added
Mesh work.
Torches separated for both cpt/fo.
Headset hanger on cpt side separated for clickable object to hide headset.
Glare/markings objects for EFB separated to allow animation with the windows.
Start of base texture(fd_main) now has the black screens and some details
UV re-oragnization(fd_main) and corrections
IAE/CFM etc OVH plugs
FCU HUD plug and additional button
Tiller markings/glare
Headset unwrapped