Jonathan Redpath
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f715e31dcc
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Merge branch 'dev' into 3D
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2021-12-22 17:48:55 +00:00 |
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legoboyvdlp
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3712fdf89f
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Merge pull request #259 from rumpelrausch/dev
Second web mcdu with "photorealistic" appearance
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2021-12-22 15:32:50 +00:00 |
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Jonathan Redpath
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f86f3f3bc4
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Merge branch 'dev' into new-font
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2021-12-22 14:04:12 +00:00 |
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flp
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7c9c7a7b91
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feat: adds cursor for non-touch devices
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2021-12-20 20:56:56 +01:00 |
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flp
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4c8ae34d0e
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fix: screen update is faster
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2021-12-20 20:11:32 +01:00 |
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flp
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dfef1c583a
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feat: adds a web mcdu chooser and an alternate representation
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2021-12-20 20:04:24 +01:00 |
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Josh Davidson
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31c21ade6c
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Merge branch 'dev' into 3D
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2021-12-10 11:34:35 -05:00 |
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Josh Davidson
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65a0631e16
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VC: Fix mistake in rmp in the last commit
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2021-12-10 11:33:34 -05:00 |
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Josh Davidson
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5650b66ec5
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GIT: Merge 3D
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2021-12-10 10:52:24 -05:00 |
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Josh Davidson
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ac2bfab599
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VC: fix blurry radio text
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2021-12-10 10:49:41 -05:00 |
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Jonathan Redpath
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a572a74c3d
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MCDU: font size + degrees
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2021-12-10 14:58:45 +00:00 |
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Jonathan Redpath
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fa09847806
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Add new fonts for the 7-segment displays and MCDUs
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2021-12-10 14:58:45 +00:00 |
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Josh Davidson
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b309a7b219
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DU: Fix rotation of cfm doughnuts
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2021-12-08 14:28:30 -05:00 |
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Jonathan Redpath
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235fcaa709
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CFM: resize objects to fit new font
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2021-12-08 17:34:25 +00:00 |
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Jonathan Redpath
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f4d3759248
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Fix FOB
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2021-12-06 20:14:22 +00:00 |
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Jonathan Redpath
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026b09a855
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Merge branch 'dev' into new-font
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2021-12-06 20:01:23 +00:00 |
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Jonathan Redpath
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27bf3f8f5e
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Link fuel truck and fuel panel
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2021-12-06 20:00:08 +00:00 |
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Jonathan Redpath
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a277ca06ef
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More experiments with +100em bold
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2021-12-06 09:33:42 +00:00 |
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Jonathan Redpath
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dc1ea591be
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PFD: fix bug
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2021-12-06 09:19:58 +00:00 |
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Jonathan Redpath
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73790ca25f
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SFCC: use the ADR2 input; add conditioning on ADR2 status
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2021-12-06 09:18:23 +00:00 |
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Jonathan Redpath
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f2671d8f79
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Add new font from MSFS2020 FBW team (GPL)
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2021-12-05 17:46:12 +00:00 |
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Jonathan Redpath
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e2acf228f8
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PFD: fix bug
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2021-12-05 17:32:00 +00:00 |
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Jonathan Redpath
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eff3640288
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SFCC: use the ADR2 input; add conditioning on ADR2 status
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2021-12-04 17:14:58 +00:00 |
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Josh Davidson
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d58dc61ba2
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Engine: Fix high mach power table mistake
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2021-11-27 12:57:24 -05:00 |
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Jonathan Redpath
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6c2342e3a8
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Merge branch 'dev' into 3D
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2021-11-26 17:20:17 +00:00 |
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Jonathan Redpath
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1f13e2d971
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Fix ground calc immediate
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2021-11-26 17:20:13 +00:00 |
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Jonathan Redpath
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66015de5bb
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Fix ground calc immediate
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2021-11-26 17:10:30 +00:00 |
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Jonathan Redpath
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7dd290ae33
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Merge branch 'dev' into 3D
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2021-11-25 20:41:14 +00:00 |
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Jonathan Redpath
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bbedfd3656
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Revise GEN fault engine logic
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2021-11-25 20:39:19 +00:00 |
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Jonathan Redpath
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8599c12b2a
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Typo
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2021-11-24 18:56:45 +00:00 |
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Jonathan Redpath
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d5959f0329
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Add improved dual failure
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2021-11-24 18:54:29 +00:00 |
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Josh Davidson
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c24a8fef58
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Sim: Cleanup some unused
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2021-11-18 17:19:09 -05:00 |
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Josh Davidson
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33eddc20f3
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VC: attempt at fixing non-NVIDIA display shader problem - but better
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2021-11-18 16:39:22 -05:00 |
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Josh Davidson
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0e6404869f
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VC: attempt at fixing non-NVIDIA display shader problem
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2021-11-18 16:37:17 -05:00 |
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Jonathan Redpath
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f9503cb221
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Merge branch 'dev' into 3D
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2021-11-17 14:44:25 +00:00 |
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Jonathan Redpath
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1799bfe630
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Add stow RAT option
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2021-11-17 14:44:07 +00:00 |
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Josh Davidson
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3a05f3d44d
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Control: Add back load factor law, DU: Fix IESI broken and frozen
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2021-11-14 12:46:06 -05:00 |
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Josh Davidson
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be972217ba
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Files: Delete unused
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2021-11-14 11:29:18 -05:00 |
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Jonathan Redpath
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8101bc8c86
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Merge branch 'dev' into 3D
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2021-11-09 09:44:15 +00:00 |
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Josh Davidson
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31009dc822
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Sim: fix view controller to whitelist
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2021-11-08 10:51:16 -05:00 |
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Josh Davidson
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0cd3549867
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Sim: fix view controller to whitelist
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2021-11-08 10:44:58 -05:00 |
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Jonathan Redpath
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01ec6a06b7
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Improve ATT RESET / ATT 10S messages
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2021-11-06 16:52:57 +00:00 |
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Jonathan Redpath
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668030b515
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IESI: fix power source; also fix the baro knob so that it changes inHg only, and works with emergency power.
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2021-11-06 15:05:48 +00:00 |
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Jonathan Redpath
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e47f4ed009
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ISIS: add separate inHg control; fix the slip-skid indictaor
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2021-11-06 13:00:16 +00:00 |
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Jonathan Redpath
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fd5cf5466a
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IESI: improve - if you have excess motion during INIT, it inits to a failure message; and then you have to reset it.
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2021-11-05 21:40:42 +00:00 |
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Josh Davidson
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4163d3bed9
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Control: Fix attitude stability drifting
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2021-11-02 17:37:01 -04:00 |
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Josh Davidson
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8da59fe409
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Control: bugfix ground interaction
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2021-11-02 17:32:24 -04:00 |
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Josh Davidson
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c2f3901f72
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Merge branch 'dev' into 3D
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2021-11-02 11:13:51 -04:00 |
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Josh Davidson
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1fed325a96
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DU: Fix IESI broken clipping objects
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2021-11-01 15:29:58 -04:00 |
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Jonathan Redpath
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4fc0f0a66f
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Update QRH formatting
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2021-10-31 22:41:59 +00:00 |
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