Mesh work.
Torches separated for both cpt/fo.
Headset hanger on cpt side separated for clickable object to hide headset.
Glare/markings objects for EFB separated to allow animation with the windows.
Start of base texture(fd_main) now has the black screens and some details
UV re-oragnization(fd_main) and corrections
IAE/CFM etc OVH plugs
FCU HUD plug and additional button
Tiller markings/glare
Headset unwrapped
ATC Panel UV now mapped to correct texture.
FO wiper knob axis was misnamed, corrected.
Radio knob marking which was misaligned on the texture now corrected.
Missing CPT RMP SEL button added.
FO radio NAV LED was misnamed, corrected.