Rewrite nasal icing system
Rewrite the iceable components nasal code. Remove code duplication and excessive setprop/getprop. Fix that <output-property> tags were ignored.
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2 changed files with 42 additions and 92 deletions
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@ -45,7 +45,7 @@
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<ice-inches>0.0</ice-inches>
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<salvage-control>/controls/deice/windowprobeheat</salvage-control>
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<sensitivity type="double">0.5</sensitivity>
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<!-- not relevant for fdm, ignore output-property -->
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<output-property>/environment/aircraft-effects/frost-level</output-property>
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</iceable>
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<iceable>
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<name>Fuselage</name>
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@ -3,6 +3,35 @@
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# Copyright (c) 2019 Joshua Davidson (Octal450)
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var Iceable = {
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new: func(node) {
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var m = { parents: [Iceable] };
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m.ice_inches = node.getNode("ice-inches", 1);
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m.sensitivity = node.getNode("sensitivity", 1);
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var deice_prop = node.getValue("salvage-control");
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m.deice = deice_prop ? props.globals.getNode(deice_prop, 1) : nil;
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var output_prop = node.getValue("output-property");
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m.output = output_prop ? props.globals.getNode(output_prop, 1): nil;
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return m;
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},
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update: func(factor, melt) {
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var icing = me.ice_inches.getValue();
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if(me.deice != nil and me.deice.getBoolValue()) {
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icing += melt;
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} else {
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icing += factor * me.sensitivity.getValue();
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}
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if(icing < 0) icing = 0;
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me.ice_inches.setValue(icing);
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if(me.output != nil) me.output.setValue(icing);
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},
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};
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var dewpoint = 0;
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var temperature = 0;
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var speed = 0;
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@ -31,34 +60,13 @@ var lengAnti = 0;
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var rengAnti = 0;
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var WingHasBeenTurnedOff = 0;
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var GroundModeFinished = 0;
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var icing1 = 0;
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var sensitive1 = 0;
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var v = 0;
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var a = 0;
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var icing2 = 0;
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var sensitive2 = 0;
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var u = 0;
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var b = 0;
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var icing3 = 0;
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var sensitive3 = 0;
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var t = 0;
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var c = 0;
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var icing4 = 0;
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var sensitive4 = 0;
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var s = 0;
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var d = 0;
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var icing5 = 0;
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var sensitive5 = 0;
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var r = 0;
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var icing6 = 0;
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var sensitive6 = 0;
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var q = 0;
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var e = 0;
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var spread = 0;
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var windowprb = 0;
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var stateL = 0;
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var stateR = 0;
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var iceables = [];
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var icingInit = func {
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setprop("systems/icing/severity", "0"); # maximum severity: we will make it random
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setprop("systems/icing/factor", 0.0); # the factor is how many inches we add per second
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@ -80,6 +88,13 @@ var icingInit = func {
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setprop("systems/pitot/failed", 1);
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setprop("controls/deice/WingHasBeenTurnedOff", 0);
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setprop("controls/deice/GroundModeFinished", 0);
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iceables = props.globals.getNode("sim/model/icing", 1).getChildren("iceable");
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forindex(var i; iceables) {
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iceables[i] = Iceable.new(iceables[i]);
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}
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icing_timer.simulatedTime = 1;
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icing_timer.start();
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}
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@ -127,73 +142,8 @@ var icingModel = func {
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setprop("systems/icing/severity", "1");
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}
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icing1 = getprop("sim/model/icing/iceable[0]/ice-inches");
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sensitive1 = getprop("sim/model/icing/iceable[0]/sensitivity");
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v = icing1 + (factor * sensitive1);
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a = icing1 + melt;
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if (icing1 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[0]/ice-inches", 0.0);
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} else if (wingAnti) {
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setprop("sim/model/icing/iceable[0]/ice-inches", a);
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} else if (!pause and !wingAnti) {
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setprop("sim/model/icing/iceable[0]/ice-inches", v);
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}
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icing2 = getprop("sim/model/icing/iceable[1]/ice-inches");
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sensitive2 = getprop("sim/model/icing/iceable[1]/sensitivity");
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u = icing2 + (factor * sensitive2);
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b = icing2 + melt;
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if (icing2 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[1]/ice-inches", 0.0);
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} else if (lengAnti) {
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setprop("sim/model/icing/iceable[1]/ice-inches", b);
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} else if (!pause and !lengAnti) {
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setprop("sim/model/icing/iceable[1]/ice-inches", u);
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}
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icing3 = getprop("sim/model/icing/iceable[2]/ice-inches");
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sensitive3 = getprop("sim/model/icing/iceable[2]/sensitivity");
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t = icing3 + (factor * sensitive3);
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c = icing3 + melt;
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if (icing3 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[2]/ice-inches", 0.0);
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} else if (rengAnti) {
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setprop("sim/model/icing/iceable[2]/ice-inches", c);
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} else if (!pause and !rengAnti) {
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setprop("sim/model/icing/iceable[2]/ice-inches", t);
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}
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icing4 = getprop("sim/model/icing/iceable[3]/ice-inches");
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sensitive4 = getprop("sim/model/icing/iceable[3]/sensitivity");
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s = icing4 + (factor * sensitive4);
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d = icing4 + melt;
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if (icing4 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[3]/ice-inches", 0.0);
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} else if (windowprobe) {
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setprop("sim/model/icing/iceable[3]/ice-inches", d);
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} else if (!pause and !windowprobe) {
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setprop("sim/model/icing/iceable[3]/ice-inches", s);
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}
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icing5 = getprop("sim/model/icing/iceable[4]/ice-inches");
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sensitive5 = getprop("sim/model/icing/iceable[4]/sensitivity");
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r = icing5 + (factor * sensitive5);
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if (icing5 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[4]/ice-inches", 0.0);
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} else if (!pause) {
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setprop("sim/model/icing/iceable[4]/ice-inches", r);
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}
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icing6 = getprop("sim/model/icing/iceable[5]/ice-inches");
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sensitive6 = getprop("sim/model/icing/iceable[5]/sensitivity");
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q = icing6 + (factor * sensitive6);
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e = icing6 + melt;
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if (icing6 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[5]/ice-inches", 0.0);
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} else if (windowprobe) {
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setprop("sim/model/icing/iceable[5]/ice-inches", e);
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} else if (!pause and !windowprobe) {
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setprop("sim/model/icing/iceable[5]/ice-inches", q);
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foreach(iceable; iceables) {
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iceable.update(factor, melt);
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}
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# Do we create ice?
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