Merge branch 'dev' into 3D
This commit is contained in:
commit
be0bcd2bd4
2 changed files with 17 additions and 20 deletions
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@ -3239,7 +3239,7 @@ var messages_config_memo = func {
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ldgMemoLine3.colour = "c";
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ldgMemoLine3.colour = "c";
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}
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}
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if (getprop("/it-fbw/law") == 1 or getprop("instrumentation/mk-viii/inputs/discretes/momentary-flap-3-override")) {
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if (fbw.FBW.activeLaw.getValue() == 1 or pts.Instrumentation.MKVII.Inputs.Discretes.flap3Override.getValue()) {
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if (pts.Controls.Flight.flapsPos.getValue() == 4) {
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if (pts.Controls.Flight.flapsPos.getValue() == 4) {
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ldgMemoLine4.msg = " FLAPS CONF 3";
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ldgMemoLine4.msg = " FLAPS CONF 3";
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ldgMemoLine4.colour = "g";
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ldgMemoLine4.colour = "g";
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@ -163,6 +163,8 @@ var FBW = {
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},
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},
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};
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};
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var degradeLaw = 0;
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var update_loop = func {
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var update_loop = func {
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elac1 = FBW.Computers.elac1.getBoolValue();
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elac1 = FBW.Computers.elac1.getBoolValue();
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elac2 = FBW.Computers.elac2.getBoolValue();
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elac2 = FBW.Computers.elac2.getBoolValue();
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@ -210,36 +212,31 @@ var update_loop = func {
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FBW.degradeYawLaw.setValue(1);
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FBW.degradeYawLaw.setValue(1);
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}
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}
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if (law == 0 and !tripleIRFail) {
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if ((law == 0 or law == 2 or law == 3) and !tripleIRFail) {
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FBW.degradeLaw.setValue(1);
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degradeLaw = 1;
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if (!tripleSECFault) {
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if (!tripleSECFault) {
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FBW.apOff = 1;
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FBW.apOff = 1;
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}
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}
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} elsif (tripleIRFail and (law == 0 or law == 1)) {
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} elsif (tripleIRFail and (law == 0 or law == 1 or law == 3)) {
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FBW.degradeLaw.setValue(2);
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degradeLaw = 2;
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FBW.apOff = 1;
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FBW.apOff = 1;
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}
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}
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if (!pts.Gear.wow[1].getBoolValue() and !pts.Gear.wow[2].getBoolValue()) {
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if (degradeLaw == 1 and pts.Controls.Gear.gearDown.getBoolValue()) {
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FBW.degradeLaw.setValue(2); # todo 3 sec timer
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} else {
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FBW.degradeLaw.setValue(degradeLaw)
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}
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} else {
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FBW.degradeLaw.setValue(degradeLaw)
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}
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} else {
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} else {
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FBW.degradeYawLaw.setValue(0);
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FBW.degradeYawLaw.setValue(0);
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FBW.degradeLaw.setValue(0);
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FBW.degradeLaw.setValue(0);
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FBW.apOff = 0;
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FBW.apOff = 0;
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}
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}
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# degrade loop runs faster; reset this variable
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law = FBW.activeLaw.getValue();
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if (!pts.Gear.wow[1].getBoolValue() and !pts.Gear.wow[2].getBoolValue()) {
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if (pts.Controls.Gear.gearDown.getBoolValue()) {
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if (law == 1) {
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FBW.degradeLaw.setValue(2); # todo 3 sec timer
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}
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} else {
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if (law == 2 and !tripleIRFail) {
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FBW.degradeLaw.setValue(1); # todo 3 sec timer
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}
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}
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}
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if (FBW.Protections.overspeed.getBoolValue()) {
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if (FBW.Protections.overspeed.getBoolValue()) {
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if (fmgc.Input.ap1.getBoolValue() or fmgc.Input.ap2.getBoolValue()) {
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if (fmgc.Input.ap1.getBoolValue() or fmgc.Input.ap2.getBoolValue()) {
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fcu.apOff("hard", 0);
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fcu.apOff("hard", 0);
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