Merge pull request #86 from colingeniet/weather-effects
Add weather effects on windshield
This commit is contained in:
commit
b2b6365146
14 changed files with 174 additions and 268 deletions
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@ -160,7 +160,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
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</tank>
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</propulsion>
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<system file="glass-effect1"/>
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<system file="glass-effect"/>
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<system file="a320-fcs"/>
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<system file="a320-fuel"/>
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<system file="a320-fwc"/>
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@ -159,7 +159,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
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</tank>
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</propulsion>
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<system file="glass-effect1"/>
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<system file="glass-effect"/>
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<system file="a320-fcs"/>
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<system file="a320-adr"/>
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<system file="a320-fuel"/>
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@ -159,7 +159,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
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</tank>
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</propulsion>
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<system file="glass-effect1"/>
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<system file="glass-effect"/>
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<system file="a320-fcs"/>
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<system file="a320-fuel"/>
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<system file="a320-fwc"/>
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@ -45,7 +45,7 @@
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<ice-inches>0.0</ice-inches>
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<salvage-control>/controls/deice/windowprobeheat</salvage-control>
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<sensitivity type="double">0.5</sensitivity>
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<!-- not relevant for fdm, ignore output-property -->
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<output-property>/environment/aircraft-effects/frost-inch</output-property>
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</iceable>
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<iceable>
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<name>Fuselage</name>
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@ -159,7 +159,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
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</tank>
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</propulsion>
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<system file="glass-effect1"/>
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<system file="glass-effect"/>
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<system file="a320-fcs"/>
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<system file="a320-fuel"/>
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<system file="a320-fwc"/>
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@ -159,7 +159,7 @@ xsi:noNamespaceSchemaLocation="http://jsbsim.sourceforge.net/JSBSim.xsd">
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</tank>
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</propulsion>
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<system file="glass-effect1"/>
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<system file="glass-effect"/>
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<system file="a320-fcs"/>
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<system file="a320-fuel"/>
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<system file="a320-fwc"/>
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@ -14,7 +14,7 @@
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<effect>
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<inherits-from>Effects/glass</inherits-from>
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<object-name>Windshield</object-name>
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<object-name>Windsheild</object-name>
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<object-name>Windows</object-name>
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<object-name>glass</object-name>
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<object-name>glass1</object-name>
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@ -14,7 +14,7 @@
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<effect>
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<inherits-from>Effects/glass</inherits-from>
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<object-name>Windshield</object-name>
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<object-name>Windsheild</object-name>
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<object-name>Windows</object-name>
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<object-name>glass</object-name>
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<object-name>glass1</object-name>
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@ -14,7 +14,7 @@
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<effect>
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<inherits-from>Effects/glass</inherits-from>
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<object-name>Windshield</object-name>
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<object-name>Windsheild</object-name>
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<object-name>Windows</object-name>
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<object-name>glass</object-name>
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<object-name>glass1</object-name>
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@ -3,17 +3,100 @@
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# Copyright (c) 2019 Joshua Davidson (Octal450)
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var dewpoint = 0;
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var temperature = 0;
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var speed = 0;
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var visibility = 0;
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var visibLclWx = 0;
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var severity = 0;
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var factor = 0;
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### Ice sensitive components definition.
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var Iceable = {
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new: func(node) {
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var m = { parents: [Iceable] };
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m.ice_inches = node.getNode("ice-inches", 1);
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m.sensitivity = node.getNode("sensitivity", 1);
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var deice_prop = node.getValue("salvage-control");
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m.deice = deice_prop ? props.globals.getNode(deice_prop, 1) : nil;
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var output_prop = node.getValue("output-property");
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m.output = output_prop ? props.globals.getNode(output_prop, 1): nil;
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return m;
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},
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update: func(factor, melt) {
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var icing = me.ice_inches.getValue();
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if(me.deice != nil and me.deice.getBoolValue()) {
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icing += melt;
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} else {
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icing += factor * me.sensitivity.getValue();
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}
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if(icing < 0) icing = 0;
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me.ice_inches.setValue(icing);
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if(me.output != nil) me.output.setValue(icing);
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},
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};
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### Icing parameters computation.
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# Environmental parameters of the icing model.
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var environment = {
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dewpoint: props.globals.getNode("environment/dewpoint-degc"),
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temperature: props.globals.getNode("environment/temperature-degc"),
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visibility: props.globals.getNode("environment/effective-visibility-m"),
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visibLclWx: props.globals.getNode("environment/visibility-m"),
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};
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var effects = {
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frost_inch: props.globals.getNode("environment/aircraft-effects/frost-inch", 1),
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frost_norm: props.globals.getNode("environment/aircraft-effects/frost-level"),
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};
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# Icing factor computation.
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var maxSpread = 0;
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var icingCond = 0;
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var severity_factor_table = [
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-0.00000166,
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0.00000277,
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0.00000277,
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0.00000554,
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0.00001108,
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0.00002216,
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];
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var melt_factor = -0.00005;
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var icing_factor = func() {
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var temperature = environment.temperature.getValue();
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var dewpoint = environment.dewpoint.getValue();
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var visibility = environment.visibility.getValue();
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var visibLclWx = environment.visibLclWx.getValue();
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# Do we create ice?
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var spread = temperature - dewpoint;
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# freezing fog or low temp and below dp or in advanced wx cloud
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var icingCond = ((spread < maxSpread or visibility < 1000 or visibLclWx < 5000)
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and temperature < 0);
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# todo: turn this into a table or something
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var severity = 0;
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if (icingCond) {
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if (temperature >= -2) {
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severity = 1;
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} else if (temperature >= -12) {
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severity = 3;
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} else if (temperature >= -30) {
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severity = 5;
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} else if (temperature >= -40) {
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severity = 3;
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} else if (temperature >= -99) {
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severity = 1;
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}
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}
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return severity_factor_table[severity];
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}
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var speed = 0;
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var pause = 0;
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var melt = 0;
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var windowprobe = 0;
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var wingBtn = 0;
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var wingFault = 0;
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@ -31,40 +114,13 @@ var lengAnti = 0;
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var rengAnti = 0;
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var WingHasBeenTurnedOff = 0;
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var GroundModeFinished = 0;
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var icing1 = 0;
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var sensitive1 = 0;
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var v = 0;
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var a = 0;
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var icing2 = 0;
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var sensitive2 = 0;
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var u = 0;
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var b = 0;
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var icing3 = 0;
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var sensitive3 = 0;
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var t = 0;
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var c = 0;
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var icing4 = 0;
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var sensitive4 = 0;
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var s = 0;
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var d = 0;
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var icing5 = 0;
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var sensitive5 = 0;
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var r = 0;
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var icing6 = 0;
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var sensitive6 = 0;
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var q = 0;
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var e = 0;
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var spread = 0;
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var windowprb = 0;
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var stateL = 0;
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var stateR = 0;
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var iceables = [];
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var icingInit = func {
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setprop("systems/icing/severity", "0"); # maximum severity: we will make it random
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setprop("systems/icing/factor", 0.0); # the factor is how many inches we add per second
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setprop("systems/icing/max-spread-degc", 0.0);
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setprop("systems/icing/melt-w-heat-factor", -0.00005000);
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setprop("systems/icing/icingcond", 0);
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setprop("controls/switches/windowprobeheat", 0);
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setprop("controls/switches/wing", 0);
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setprop("controls/switches/wingfault", 0);
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@ -80,21 +136,18 @@ var icingInit = func {
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setprop("systems/pitot/failed", 1);
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setprop("controls/deice/WingHasBeenTurnedOff", 0);
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setprop("controls/deice/GroundModeFinished", 0);
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iceables = props.globals.getNode("sim/model/icing", 1).getChildren("iceable");
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forindex(var i; iceables) {
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iceables[i] = Iceable.new(iceables[i]);
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}
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icing_timer.start();
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}
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var icingModel = func {
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dewpoint = getprop("environment/dewpoint-degc");
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temperature = getprop("environment/temperature-degc");
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speed = getprop("velocities/airspeed-kt");
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visibility = getprop("environment/effective-visibility-m");
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visibLclWx = getprop("environment/visibility-m");
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severity = getprop("systems/icing/severity");
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factor = getprop("systems/icing/factor");
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maxSpread = getprop("systems/icing/max-spread-degc");
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icingCond = getprop("systems/icing/icingcond");
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pause = getprop("sim/freeze/master");
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melt = getprop("systems/icing/melt-w-heat-factor");
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windowprobe = getprop("controls/deice/windowprobeheat");
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wingBtn = getprop("controls/switches/wing");
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wingFault = getprop("controls/switches/wingfault");
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@ -112,104 +165,19 @@ var icingModel = func {
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rengAnti = getprop("controls/deice/rengine");
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WingHasBeenTurnedOff = getprop("controls/deice/WingHasBeenTurnedOff");
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GroundModeFinished = getprop("controls/deice/GroundModeFinished");
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if (temperature >= 0 or !icingCond) {
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setprop("systems/icing/severity", "0");
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} else if (temperature < 0 and temperature >= -2 and icingCond) {
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setprop("systems/icing/severity", "1");
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} else if (temperature < -2 and temperature >= -12 and icingCond) {
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setprop("systems/icing/severity", "3");
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} else if (temperature < -12 and temperature >= -30 and icingCond) {
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setprop("systems/icing/severity", "5");
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} else if (temperature < -30 and temperature >= -40 and icingCond) {
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setprop("systems/icing/severity", "3");
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} else if (temperature < -40 and temperature >= -99 and icingCond) {
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setprop("systems/icing/severity", "1");
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}
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icing1 = getprop("sim/model/icing/iceable[0]/ice-inches");
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sensitive1 = getprop("sim/model/icing/iceable[0]/sensitivity");
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v = icing1 + (factor * sensitive1);
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a = icing1 + melt;
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if (icing1 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[0]/ice-inches", 0.0);
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} else if (wingAnti) {
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setprop("sim/model/icing/iceable[0]/ice-inches", a);
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} else if (!pause and !wingAnti) {
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setprop("sim/model/icing/iceable[0]/ice-inches", v);
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}
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icing2 = getprop("sim/model/icing/iceable[1]/ice-inches");
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sensitive2 = getprop("sim/model/icing/iceable[1]/sensitivity");
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u = icing2 + (factor * sensitive2);
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b = icing2 + melt;
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if (icing2 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[1]/ice-inches", 0.0);
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} else if (lengAnti) {
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setprop("sim/model/icing/iceable[1]/ice-inches", b);
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} else if (!pause and !lengAnti) {
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setprop("sim/model/icing/iceable[1]/ice-inches", u);
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}
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icing3 = getprop("sim/model/icing/iceable[2]/ice-inches");
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sensitive3 = getprop("sim/model/icing/iceable[2]/sensitivity");
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t = icing3 + (factor * sensitive3);
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c = icing3 + melt;
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if (icing3 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[2]/ice-inches", 0.0);
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} else if (rengAnti) {
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setprop("sim/model/icing/iceable[2]/ice-inches", c);
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} else if (!pause and !rengAnti) {
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setprop("sim/model/icing/iceable[2]/ice-inches", t);
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}
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icing4 = getprop("sim/model/icing/iceable[3]/ice-inches");
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sensitive4 = getprop("sim/model/icing/iceable[3]/sensitivity");
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s = icing4 + (factor * sensitive4);
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d = icing4 + melt;
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if (icing4 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[3]/ice-inches", 0.0);
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} else if (windowprobe) {
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setprop("sim/model/icing/iceable[3]/ice-inches", d);
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} else if (!pause and !windowprobe) {
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setprop("sim/model/icing/iceable[3]/ice-inches", s);
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}
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icing5 = getprop("sim/model/icing/iceable[4]/ice-inches");
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sensitive5 = getprop("sim/model/icing/iceable[4]/sensitivity");
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r = icing5 + (factor * sensitive5);
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if (icing5 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[4]/ice-inches", 0.0);
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} else if (!pause) {
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setprop("sim/model/icing/iceable[4]/ice-inches", r);
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}
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icing6 = getprop("sim/model/icing/iceable[5]/ice-inches");
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sensitive6 = getprop("sim/model/icing/iceable[5]/sensitivity");
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q = icing6 + (factor * sensitive6);
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e = icing6 + melt;
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if (icing6 < 0.0 and !pause) {
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setprop("sim/model/icing/iceable[5]/ice-inches", 0.0);
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} else if (windowprobe) {
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setprop("sim/model/icing/iceable[5]/ice-inches", e);
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} else if (!pause and !windowprobe) {
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setprop("sim/model/icing/iceable[5]/ice-inches", q);
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}
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# Do we create ice?
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spread = temperature - dewpoint;
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# freezing fog or low temp and below dp or in advanced wx cloud
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if ((spread < maxSpread and temperature < 0) or (temperature < 0 and visibility < 1000) or (visibLclWx < 5000 and temperature < 0)) {
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setprop("systems/icing/icingcond", 1);
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} else {
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setprop("systems/icing/icingcond", 0);
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var factor = icing_factor();
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foreach(iceable; iceables) {
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iceable.update(factor, melt_factor);
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}
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effects.frost_norm.setDoubleValue(effects.frost_inch.getValue() * 50);
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if (WingHasBeenTurnedOff and !wowl and !wowr and GroundModeFinished) {
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setprop("controls/deice/wing", 1);
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setprop("controls/switches/WingHasBeenTurnedOff", 0);
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}
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# If we have low pressure we have a fault
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if (PSI < 10) {
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setprop("controls/switches/wingfault", 1);
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@ -232,7 +200,7 @@ var icingModel = func {
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setprop("systems/pitot/failed", 0);
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}
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}
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# if ((getprop("systems/electrical/bus/dc-1") == 0 or getprop("systems/electrical/bus/dc-2") == 0) and getprop("fdm/jsbsim/position/wow") == 0) {
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# setprop("controls/switches/leng", 1);
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# setprop("controls/switches/reng", 1);
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@ -364,3 +332,4 @@ var update_Icing = func {
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}
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var icing_timer = maketimer(0.2, update_Icing);
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icing_timer.simulatedTime = 1;
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56
Systems/glass-effect.xml
Normal file
56
Systems/glass-effect.xml
Normal file
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@ -0,0 +1,56 @@
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<?xml version="1.0"?>
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<!-- Copyright (c) 2019 Joshua Davidson (Octal450) -->
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<system name="glass-effect">
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<channel name="rain">
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<fcs_function name="glass-effects/splashx">
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<function>
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<table>
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<independentVar>velocities/u-aero-fps</independentVar>
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<tableData>
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0 0.01
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7 0.01
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8 -0.01
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25 -0.5
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50 -1.2
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120 -2
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</tableData>
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</table>
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</function>
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<output>/environment/aircraft-effects/splash-vector-x</output>
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</fcs_function>
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<fcs_function name="glass-effects/splashy">
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<function>
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<table>
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<independentVar>velocities/v-aero-fps</independentVar>
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<tableData>
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-25 -0.5
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-8 0
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8 0
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25 0.5
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</tableData>
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</table>
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</function>
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<output>/environment/aircraft-effects/splash-vector-y</output>
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</fcs_function>
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<fcs_function name="glass-effects/splashz">
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<function>
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<table>
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||||
<independentVar>velocities/u-aero-fps</independentVar>
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<tableData>
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||||
0 1.2
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||||
7 1.2
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8 0.9
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25 0.9
|
||||
50 -0.2
|
||||
120 -0.5
|
||||
</tableData>
|
||||
</table>
|
||||
</function>
|
||||
<output>/environment/aircraft-effects/splash-vector-z</output>
|
||||
</fcs_function>
|
||||
</channel>
|
||||
</system>
|
|
@ -1,58 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
|
||||
<!-- Copyright (c) 2019 Joshua Davidson (Octal450) -->
|
||||
|
||||
<system name="glass-effect1">
|
||||
|
||||
<channel name="rain">
|
||||
|
||||
<fcs_function name="glass-effects/airspeed-clamped-sqrt">
|
||||
<function>
|
||||
<sqrt>
|
||||
<quotient>
|
||||
<min>
|
||||
<property>/velocities/airspeed-kt</property>
|
||||
<value>40</value>
|
||||
</min>
|
||||
<value>40</value>
|
||||
</quotient>
|
||||
</sqrt>
|
||||
</function>
|
||||
</fcs_function>
|
||||
|
||||
<fcs_function name="glass-effects/splashx">
|
||||
<function>
|
||||
<difference>
|
||||
<value>-0.1</value>
|
||||
<product>
|
||||
<value>2.0</value>
|
||||
<property>/fdm/jsbsim/glass-effects/airspeed-clamped-sqrt</property>
|
||||
</product>
|
||||
</difference>
|
||||
</function>
|
||||
<output>/environment/aircraft-effects/splash-vector-x</output>
|
||||
</fcs_function>
|
||||
|
||||
<fcs_function name="glass-effects/splashy">
|
||||
<function>
|
||||
<value>0.0</value>
|
||||
</function>
|
||||
<output>/environment/aircraft-effects/splash-vector-y</output>
|
||||
</fcs_function>
|
||||
|
||||
<fcs_function name="glass-effects/splashz">
|
||||
<function>
|
||||
<difference>
|
||||
<value>1.0</value>
|
||||
<product>
|
||||
<value>1.35</value>
|
||||
<property>/fdm/jsbsim/glass-effects/airspeed-clamped-sqrt</property>
|
||||
</product>
|
||||
</difference>
|
||||
</function>
|
||||
<output>/environment/aircraft-effects/splash-vector-z</output>
|
||||
</fcs_function>
|
||||
|
||||
</channel>
|
||||
|
||||
</system>
|
|
@ -1,40 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<!-- Copyright (c) 2019 Joshua Davidson (Octal450) -->
|
||||
|
||||
<PropertyList>
|
||||
|
||||
<filter>
|
||||
<name>splashX</name>
|
||||
<type>gain</type>
|
||||
<input>
|
||||
<property>/fdm/jsbsim/glass-effects/splashx</property>
|
||||
</input>
|
||||
<output>
|
||||
<property>/environment/aircraft-effects/splash-vector-x</property>
|
||||
</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>splashY</name>
|
||||
<type>gain</type>
|
||||
<input>
|
||||
<value>0.0</value>
|
||||
</input>
|
||||
<output>
|
||||
<property>/environment/aircraft-effects/splash-vector-y</property>
|
||||
</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>splashZ</name>
|
||||
<type>gain</type>
|
||||
<input>
|
||||
<property>/fdm/jsbsim/glass-effects/splashz</property>
|
||||
</input>
|
||||
<output>
|
||||
<property>/environment/aircraft-effects/splash-vector-z</property>
|
||||
</output>
|
||||
</filter>
|
||||
|
||||
</PropertyList>
|
|
@ -608,27 +608,6 @@
|
|||
<output>/systems/pressurization/targetvs</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>Icing Severity</name>
|
||||
<type>gain</type>
|
||||
<gain>1.0</gain>
|
||||
<update-interval-secs type="double">0.1</update-interval-secs>
|
||||
<input>
|
||||
<expression>
|
||||
<table>
|
||||
<property>/systems/icing/severity</property>
|
||||
<entry><ind>0</ind><dep>-0.00000166</dep></entry>
|
||||
<entry><ind>1</ind><dep> 0.00000277</dep></entry>
|
||||
<entry><ind>2</ind><dep> 0.00000277</dep></entry>
|
||||
<entry><ind>3</ind><dep> 0.00000554</dep></entry>
|
||||
<entry><ind>4</ind><dep> 0.00001108</dep></entry>
|
||||
<entry><ind>5</ind><dep> 0.00002216</dep></entry>
|
||||
</table>
|
||||
</expression>
|
||||
</input>
|
||||
<output>/systems/icing/factor</output>
|
||||
</filter>
|
||||
|
||||
<filter>
|
||||
<name>TAS</name>
|
||||
<type>gain</type>
|
||||
|
|
Loading…
Reference in a new issue