Icing: Add scaling factor to frost-level
Significantly increase scaling factor of /environment/aircraft-effects/frost-level, so that frost effects are visible.
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2 changed files with 8 additions and 1 deletions
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@ -45,7 +45,7 @@
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<ice-inches>0.0</ice-inches>
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<ice-inches>0.0</ice-inches>
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<salvage-control>/controls/deice/windowprobeheat</salvage-control>
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<salvage-control>/controls/deice/windowprobeheat</salvage-control>
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<sensitivity type="double">0.5</sensitivity>
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<sensitivity type="double">0.5</sensitivity>
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<output-property>/environment/aircraft-effects/frost-level</output-property>
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<output-property>/environment/aircraft-effects/frost-inch</output-property>
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</iceable>
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</iceable>
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<iceable>
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<iceable>
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<name>Fuselage</name>
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<name>Fuselage</name>
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@ -43,6 +43,11 @@ var environment = {
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visibLclWx: props.globals.getNode("environment/visibility-m"),
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visibLclWx: props.globals.getNode("environment/visibility-m"),
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};
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};
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var effects = {
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frost_inch: props.globals.getNode("environment/aircraft-effects/frost-inch", 1),
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frost_norm: props.globals.getNode("environment/aircraft-effects/frost-level"),
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};
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# Icing factor computation.
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# Icing factor computation.
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var maxSpread = 0;
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var maxSpread = 0;
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@ -166,6 +171,8 @@ var icingModel = func {
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foreach(iceable; iceables) {
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foreach(iceable; iceables) {
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iceable.update(factor, melt_factor);
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iceable.update(factor, melt_factor);
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}
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}
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effects.frost_norm.setDoubleValue(effects.frost_inch.getValue() * 50);
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if (WingHasBeenTurnedOff and !wowl and !wowr and GroundModeFinished) {
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if (WingHasBeenTurnedOff and !wowl and !wowr and GroundModeFinished) {
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setprop("controls/deice/wing", 1);
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setprop("controls/deice/wing", 1);
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