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Light Manager: rewrite to use more efficient and faster code

This commit is contained in:
legoboyvdlp R 2021-06-22 17:52:24 +01:00
parent 5bac220c47
commit 9b4a4de1b9
3 changed files with 244 additions and 385 deletions

View file

@ -2,407 +2,253 @@
# in east/north/up coordinates the renderer uses
# Thanks to BAWV12 / Thorsten
var als_on = props.globals.getNode("/sim/rendering/shaders/skydome");
var als_on = props.globals.getNode("");
var alt_agl = props.globals.getNode("position/gear-agl-ft");
var cur_alt = 0;
var light_manager = {
var Light = {
new: func(n) {
var light = {parents: [Light]};
light.isOn = 0;
run: 0,
light.Pos = {
x: 0,
y: 0,
z: 0,
};
light.Color = {
r: 0,
g: 0,
b: 0,
};
light.colorr = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[" ~ n ~ "]", 1);
light.colorg = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[" ~ n ~ "]", 1);
light.colorb = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[" ~ n ~ "]", 1);
light.dir = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[" ~ n ~ "]", 1);
light.size = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/size[" ~ n ~ "]", 1);
light.posx = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[" ~ n ~ "]", 1);
light.posy = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[" ~ n ~ "]", 1);
light.posz = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[" ~ n ~ "]", 1);
if (n <= 1) {
light.stretch = props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/stretch[" ~ n ~ "]", 1);
}
return light;
},
setColor: func(r,g,b) {
me.Color.r = r;
me.Color.g = g;
me.Color.b = b;
},
setDir: func(dir) {
me.dir.setValue(dir);
},
setSize: func(size) {
me.size.setValue(size);
},
setStretch: func(stretch) {
me.stretch.setValue(stretch);
},
setPos: func(x,y,z) {
me.Pos.x = x;
me.Pos.y = y;
me.Pos.z = z;
},
on: func() {
if (me.isOn) { return; }
me.colorr.setValue(me.Color.r);
me.colorg.setValue(me.Color.g);
me.colorb.setValue(me.Color.b);
me.isOn = 1;
},
off: func() {
if (!me.isOn) { return; }
me.colorr.setValue(0);
me.colorg.setValue(0);
me.colorb.setValue(0);
me.isOn = 0;
},
};
var lightManager = {
lat_to_m: 110952.0,
lon_to_m: 0.0,
light1_xpos: 0.0,
light1_ypos: 0.0,
light1_zpos: 0.0,
light1_r: 0.0,
light1_g: 0.0,
light1_b: 0.0,
light1_size: 0.0,
light1_stretch: 0.0,
light1_is_on: 0,
light2_xpos: 0.0,
light2_ypos: 0.0,
light2_zpos: 0.0,
light2_r: 0.0,
light2_g: 0.0,
light2_b: 0.0,
light2_size: 0.0,
light2_stretch: 0.0,
light2_is_on: 0,
light3_xpos: 0.0,
light3_ypos: 0.0,
light3_zpos: 0.0,
light3_r: 0.0,
light3_g: 0.0,
light3_b: 0.0,
light3_size: 0.0,
light3_stretch: 0.0,
light3_is_on: 0,
light4_xpos: 0.0,
light4_ypos: 0.0,
light4_zpos: 0.0,
light4_r: 0.0,
light4_g: 0.0,
light4_b: 0.0,
light4_size: 0.0,
light4_stretch: 0.0,
light4_is_on: 0,
light5_xpos: 0.0,
light5_ypos: 0.0,
light5_zpos: 0.0,
light5_r: 0.0,
light5_g: 0.0,
light5_b: 0.0,
light5_size: 0.0,
light5_stretch: 0.0,
light5_is_on: 0,
flcpt: 0,
prev_view : 1,
nd_ref_light1_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m", 1),
nd_ref_light1_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m", 1),
nd_ref_light1_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m", 1),
nd_ref_light1_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir", 1),
nd_ref_light2_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[1]", 1),
nd_ref_light2_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[1]", 1),
nd_ref_light2_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[1]", 1),
nd_ref_light2_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[1]", 1),
nd_ref_light3_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[2]", 1),
nd_ref_light3_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[2]", 1),
nd_ref_light3_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[2]", 1),
nd_ref_light3_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[2]", 1),
nd_ref_light4_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[3]", 1),
nd_ref_light4_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[3]", 1),
nd_ref_light4_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[3]", 1),
nd_ref_light4_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[3]", 1),
nd_ref_light5_x: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-x-m[4]", 1),
nd_ref_light5_y: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-y-m[4]", 1),
nd_ref_light5_z: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/eyerel-z-m[4]", 1),
nd_ref_light5_dir: props.globals.getNode("/sim/rendering/als-secondary-lights/lightspot/dir[4]", 1),
init: func {
# define your lights here
# lights ########
# offsets to aircraft center
me.light1_xpos = 100.0;
me.light1_ypos = 0.0;
me.light1_zpos = 2.0;
me.light2_xpos = 60.0;
me.light2_ypos = 0.0;
me.light2_zpos = 2.0;
me.light3_xpos = -2.0;
me.light3_ypos = 18.0;
me.light3_zpos = 2.0;
me.light4_xpos = -2.0;
me.light4_ypos = -18.0;
me.light4_zpos = 2.0;
me.light5_xpos = -25.0;
me.light5_ypos = 0.0;
me.light5_zpos = 2.0;
# color values
me.light1_r = 0.7;
me.light1_g = 0.7;
me.light1_b = 0.7;
me.light2_r = 0.6;
me.light2_g = 0.6;
me.light2_b = 0.6;
me.light3_r = 0.4;
me.light3_g = 0.0;
me.light3_b = 0.0;
me.light4_r = 0.0;
me.light4_g = 0.4;
me.light4_b = 0.0;
me.light5_r = 0.4;
me.light5_g = 0.4;
me.light5_b = 0.4;
# spot size
me.light1_size = 12;
me.light1_stretch = 6;
me.light2_size = 6;
me.light2_stretch = 6;
me.light3_size = 4;
me.light4_size = 4;
me.light5_size = 5;
setprop("/sim/rendering/als-secondary-lights/flash-radius", 13);
me.start();
Lights: {
light1: Light.new(0),
light2: Light.new(1),
light3: Light.new(2),
light4: Light.new(3),
light5: Light.new(4),
},
start: func {
init: func() {
setprop("/sim/rendering/als-secondary-lights/flash-radius", 13);
setprop("/sim/rendering/als-secondary-lights/num-lightspots", 5);
setprop("/sim/rendering/als-secondary-lights/lightspot/size", me.light1_size);
setprop("/sim/rendering/als-secondary-lights/lightspot/size[1]", me.light2_size);
setprop("/sim/rendering/als-secondary-lights/lightspot/size[2]", me.light3_size);
setprop("/sim/rendering/als-secondary-lights/lightspot/size[3]", me.light4_size);
setprop("/sim/rendering/als-secondary-lights/lightspot/size[4]", me.light5_size);
me.Lights.light1.setPos(100,0,2);
me.Lights.light2.setPos(60,0,2);
me.Lights.light3.setPos(-2,18,2);
me.Lights.light4.setPos(-2,-18,2);
me.Lights.light5.setPos(-25,0,2);
setprop("/sim/rendering/als-secondary-lights/lightspot/stretch", me.light1_stretch);
setprop("/sim/rendering/als-secondary-lights/lightspot/stretch[1]", me.light2_stretch);
me.Lights.light1.setColor(0.7,0.7,0.7);
me.Lights.light2.setColor(0.7,0.7,0.7);
me.Lights.light3.setColor(0.4,0.0,0.0);
me.Lights.light4.setColor(0.0,0.4,0.0);
me.Lights.light5.setColor(0.4,0.4,0.4);
me.run = 1;
me.Lights.light1.setSize(12);
me.Lights.light2.setSize(6);
me.Lights.light3.setSize(4);
me.Lights.light4.setSize(4);
me.Lights.light5.setSize(5);
me.Lights.light1.setStretch(6);
me.Lights.light2.setStretch(6);
me.update();
},
stop: func {
me.run = 0;
apos: 0,
curAlt: 0,
ELEC: [0, 0],
ll1: 0,
ll2: 0,
ll3: 0,
nav: 0,
run: 0,
vpos: 0,
Pos: {
alt: 0,
heading: 0,
headingSine: 0,
headingCosine: 0,
lat: 0,
lon: 0,
},
update: func {
if (me.run == 0) {
update: func() {
if (!me.run) {
settimer ( func me.update(), 0.00);
return;
}
cur_alt = alt_agl.getValue();
if (als_on.getValue() == 1 and alt_agl.getValue() < 100.0) {
ll1 = getprop("/controls/lighting/landing-lights[1]");
ll2 = getprop("/controls/lighting/landing-lights[2]");
ll3 = getprop("/sim/model/lights/nose-lights");
nav = getprop("/sim/model/lights/nav-lights");
var apos = geo.aircraft_position();
var vpos = geo.viewer_position();
me.lon_to_m = math.cos(apos.lat()*math.pi/180.0) * me.lat_to_m;
var heading = getprop("orientation/heading-deg") * math.pi/180.0;
var lat = apos.lat();
var lon = apos.lon();
var alt = apos.alt();
var sh = math.sin(heading);
var ch = math.cos(heading);
if ((ll1 == 1 and systems.ELEC.Bus.ac1.getValue() != 0) and (ll2 == 1 and systems.ELEC.Bus.ac2.getValue() != 0)) {
me.light1_ypos = 0.0;
me.light1_setSize(16);
me.light1_on();
} else if (ll1 == 1 and systems.ELEC.Bus.ac1.getValue() != 0) {
me.light1_ypos = 3.0;
me.light1_setSize(12);
me.light1_on();
} else if (ll2 == 1 and systems.ELEC.Bus.ac2.getValue() != 0) {
me.light1_ypos = -3.0;
me.light1_setSize(12);
me.light1_on();
} else {
me.light1_off();
me.curAlt = pts.Position.gearAglFt.getValue();
if (me.curAlt > 100) {
settimer ( func me.update(), 1);
return;
}
if (ll3 != 0) {
me.light2_on();
me.ll1 = pts.Controls.Lighting.landingLights[1].getValue();
me.ll2 = pts.Controls.Lighting.landingLights[2].getValue();
me.ll3 = pts.Sim.Model.Lights.noseLights.getValue();
me.nav = pts.Sim.Model.Lights.navLights.getValue();
me.apos = geo.aircraft_position();
me.vpos = geo.viewer_position();
me.Pos.lat = me.apos.lat();
me.Pos.lon = me.apos.lon();
me.Pos.alt = me.apos.alt();
me.Pos.heading = pts.Orientation.heading.getValue() * D2R;
me.Pos.headingSine = math.sin(me.Pos.heading);
me.Pos.headingCosine = math.cos(me.Pos.heading);
me.lon_to_m = math.cos(me.Pos.lat*D2R) * me.lat_to_m;
me.ELEC[0] = systems.ELEC.Bus.ac1.getValue();
me.ELEC[1] = systems.ELEC.Bus.ac2.getValue();
if ((me.ll1 == 1 and me.ELEC[0] >= 110) and (me.ll2 == 1 and me.ELEC[1] >= 110)) {
me.Lights.light1.setPos(100,0,2);
me.Lights.light1.setSize(16);
me.Lights.light1.on();
} else if (me.ll1 == 1 and me.ELEC[0] >= 110) {
me.Lights.light1.setPos(100,3,2);
me.Lights.light1.setSize(12);
me.Lights.light1.on();
} else if (me.ll2 == 1 and me.ELEC[1] >= 110) {
me.Lights.light1.setPos(100,-3,2);
me.Lights.light1.setSize(12);
me.Lights.light1.on();
} else {
me.light2_off();
me.Lights.light1.off();
}
if (ll3 == 1) {
me.light2_setSize(8);
me.light2_xpos = 65.0;
if (me.ll3 != 0) {
me.Lights.light2.on();
} else {
me.light2_setSize(6);
me.light2_xpos = 60.0;
me.Lights.light2.off();
}
if (nav == 1) {
me.light3_on();
me.light4_on();
me.light5_on();
if (me.ll3 == 1) {
me.Lights.light2.setSize(8);
me.Lights.light2.setPos(65,0,2);
} else {
me.light3_off();
me.light4_off();
me.light5_off();
me.Lights.light2.setSize(6);
me.Lights.light2.setPos(60,0,2);
}
if (me.nav == 1) {
me.Lights.light3.on();
me.Lights.light4.on();
me.Lights.light5.on();
} else {
me.Lights.light3.off();
me.Lights.light4.off();
me.Lights.light5.off();
}
# light 1 position
var proj_x = cur_alt;
var proj_z = cur_alt/10.0;
apos.set_lat(lat + ((me.light1_xpos + proj_x) * ch + me.light1_ypos * sh) / me.lat_to_m);
apos.set_lon(lon + ((me.light1_xpos + proj_x)* sh - me.light1_ypos * ch) / me.lon_to_m);
delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
var delta_z = apos.alt()- proj_z - vpos.alt();
me.nd_ref_light1_x.setValue(delta_x);
me.nd_ref_light1_y.setValue(delta_y);
me.nd_ref_light1_z.setValue(delta_z);
me.nd_ref_light1_dir.setValue(heading);
me.apos.set_lat(me.Pos.lat + ((me.Lights.light1.Pos.x + me.curAlt) * me.Pos.headingCosine + me.Lights.light1.Pos.y * me.Pos.headingSine) / me.lat_to_m);
me.apos.set_lon(me.Pos.lon + ((me.Lights.light1.Pos.x + me.curAlt) * me.Pos.headingSine - me.Lights.light1.Pos.y * me.Pos.headingCosine) / me.lon_to_m);
me.Lights.light1.posx.setValue((me.apos.lat() - me.vpos.lat()) * me.lat_to_m);
me.Lights.light1.posy.setValue(-(me.apos.lon() - me.vpos.lon()) * me.lon_to_m);
me.Lights.light1.posz.setValue(me.apos.alt()- (me.curAlt / 10) - me.vpos.alt());
me.Lights.light1.dir.setValue(me.Pos.heading);
# light 2 position
me.apos.set_lat(me.Pos.lat + ((me.Lights.light2.Pos.x + me.curAlt) * me.Pos.headingCosine + me.Lights.light2.Pos.y * me.Pos.headingSine) / me.lat_to_m);
me.apos.set_lon(me.Pos.lon + ((me.Lights.light2.Pos.x + me.curAlt) * me.Pos.headingSine - me.Lights.light2.Pos.y * me.Pos.headingCosine) / me.lon_to_m);
apos.set_lat(lat + (me.light2_xpos * ch + me.light2_ypos * sh) / me.lat_to_m);
apos.set_lon(lon + (me.light2_xpos * sh - me.light2_ypos * ch) / me.lon_to_m);
delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
delta_z = apos.alt() - vpos.alt();
me.nd_ref_light2_x.setValue(delta_x);
me.nd_ref_light2_y.setValue(delta_y);
me.nd_ref_light2_z.setValue(delta_z);
me.nd_ref_light2_dir.setValue(heading);
me.Lights.light2.posx.setValue((me.apos.lat() - me.vpos.lat()) * me.lat_to_m);
me.Lights.light2.posy.setValue(-(me.apos.lon() - me.vpos.lon()) * me.lon_to_m);
me.Lights.light2.posz.setValue(me.apos.alt()- (me.curAlt / 10) - me.vpos.alt());
me.Lights.light2.dir.setValue(me.Pos.heading);
# light 3 position
me.apos.set_lat(me.Pos.lat + ((me.Lights.light3.Pos.x + me.curAlt) * me.Pos.headingCosine + me.Lights.light3.Pos.y * me.Pos.headingSine) / me.lat_to_m);
me.apos.set_lon(me.Pos.lon + ((me.Lights.light3.Pos.x + me.curAlt) * me.Pos.headingSine - me.Lights.light3.Pos.y * me.Pos.headingCosine) / me.lon_to_m);
apos.set_lat(lat + (me.light3_xpos * ch + me.light3_ypos * sh) / me.lat_to_m);
apos.set_lon(lon + (me.light3_xpos * sh - me.light3_ypos * ch) / me.lon_to_m);
delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
delta_z = apos.alt() - vpos.alt();
me.nd_ref_light3_x.setValue(delta_x);
me.nd_ref_light3_y.setValue(delta_y);
me.nd_ref_light3_z.setValue(delta_z);
me.nd_ref_light3_dir.setValue(heading);
me.Lights.light3.posx.setValue((me.apos.lat() - me.vpos.lat()) * me.lat_to_m);
me.Lights.light3.posy.setValue(-(me.apos.lon() - me.vpos.lon()) * me.lon_to_m);
me.Lights.light3.posz.setValue(me.apos.alt()- (me.curAlt / 10) - me.vpos.alt());
me.Lights.light3.dir.setValue(me.Pos.heading);
# light 4 position
me.apos.set_lat(me.Pos.lat + ((me.Lights.light4.Pos.x + me.curAlt) * me.Pos.headingCosine + me.Lights.light4.Pos.y * me.Pos.headingSine) / me.lat_to_m);
me.apos.set_lon(me.Pos.lon + ((me.Lights.light4.Pos.x + me.curAlt) * me.Pos.headingSine - me.Lights.light4.Pos.y * me.Pos.headingCosine) / me.lon_to_m);
apos.set_lat(lat + (me.light4_xpos * ch + me.light4_ypos * sh) / me.lat_to_m);
apos.set_lon(lon + (me.light4_xpos * sh - me.light4_ypos * ch) / me.lon_to_m);
delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
delta_z = apos.alt() - vpos.alt();
me.nd_ref_light4_x.setValue(delta_x);
me.nd_ref_light4_y.setValue(delta_y);
me.nd_ref_light4_z.setValue(delta_z);
me.nd_ref_light4_dir.setValue(heading);
me.Lights.light4.posx.setValue((me.apos.lat() - me.vpos.lat()) * me.lat_to_m);
me.Lights.light4.posy.setValue(-(me.apos.lon() - me.vpos.lon()) * me.lon_to_m);
me.Lights.light4.posz.setValue(me.apos.alt()- (me.curAlt / 10) - me.vpos.alt());
me.Lights.light4.dir.setValue(me.Pos.heading);
# light 5 position
me.apos.set_lat(me.Pos.lat + ((me.Lights.light5.Pos.x + me.curAlt) * me.Pos.headingCosine + me.Lights.light5.Pos.y * me.Pos.headingSine) / me.lat_to_m);
me.apos.set_lon(me.Pos.lon + ((me.Lights.light5.Pos.x + me.curAlt) * me.Pos.headingSine - me.Lights.light5.Pos.y * me.Pos.headingCosine) / me.lon_to_m);
apos.set_lat(lat + (me.light5_xpos * ch + me.light5_ypos * sh) / me.lat_to_m);
apos.set_lon(lon + (me.light5_xpos * sh - me.light5_ypos * ch) / me.lon_to_m);
delta_x = (apos.lat() - vpos.lat()) * me.lat_to_m;
delta_y = -(apos.lon() - vpos.lon()) * me.lon_to_m;
delta_z = apos.alt() - vpos.alt();
me.nd_ref_light5_x.setValue(delta_x);
me.nd_ref_light5_y.setValue(delta_y);
me.nd_ref_light5_z.setValue(delta_z);
me.nd_ref_light5_dir.setValue(heading);
}
me.Lights.light5.posx.setValue((me.apos.lat() - me.vpos.lat()) * me.lat_to_m);
me.Lights.light5.posy.setValue(-(me.apos.lon() - me.vpos.lon()) * me.lon_to_m);
me.Lights.light5.posz.setValue(me.apos.alt()- (me.curAlt / 10) - me.vpos.alt());
me.Lights.light5.dir.setValue(me.Pos.heading);
settimer ( func me.update(), 0.00);
},
light1_on : func {
if (me.light1_is_on == 1) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r", me.light1_r);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g", me.light1_g);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b", me.light1_b);
me.light1_is_on = 1;
},
light1_off : func {
if (me.light1_is_on == 0) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b", 0.0);
me.light1_is_on = 0;
},
light1_setSize : func(size) {
setprop("/sim/rendering/als-secondary-lights/lightspot/size[0]", size);
},
light2_on : func {
if (me.light2_is_on == 1) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]", me.light2_r);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]", me.light2_g);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]", me.light2_b);
me.light2_is_on = 1;
},
light2_off : func {
if (me.light2_is_on == 0) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[1]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[1]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[1]", 0.0);
me.light2_is_on = 0;
},
light2_setSize : func(size) {
setprop("/sim/rendering/als-secondary-lights/lightspot/size[1]", size);
},
light3_on : func {
if (me.light3_is_on == 1) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]", me.light3_r);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]", me.light3_g);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]", me.light3_b);
me.light3_is_on = 1;
},
light3_off : func {
if (me.light3_is_on == 0) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[2]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[2]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[2]", 0.0);
me.light3_is_on = 0;
},
light4_on : func {
if (me.light4_is_on == 1) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]", me.light4_r);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]", me.light4_g);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]", me.light4_b);
me.light4_is_on = 1;
},
light4_off : func {
if (me.light4_is_on == 0) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[3]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[3]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[3]", 0.0);
me.light4_is_on = 0;
},
light5_on : func {
if (me.light5_is_on == 1) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[4]", me.light5_r);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[4]", me.light5_g);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[4]", me.light5_b);
me.light5_is_on = 1;
},
light5_off : func {
if (me.light5_is_on == 0) {return;}
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-r[4]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-g[4]", 0.0);
setprop("/sim/rendering/als-secondary-lights/lightspot/lightspot-b[4]", 0.0);
me.light5_is_on = 0;
},
};
setlistener(pts.Sim.Rendering.Shaders.skydome, func(v) {
lightManager.run = v.getValue() ? 1 : 0;
}, 1, 0);

View file

@ -88,7 +88,7 @@ var A320Libraries = nil;
var systemsInit = func() {
systemsInitialized = 0;
fbw.FBW.init();
effects.light_manager.init();
effects.lightManager.init();
systems.ELEC.init();
systems.PNEU.init();
systems.HYD.init();

View file

@ -67,6 +67,9 @@ var Controls = {
parkingBrake: props.globals.getNode("/controls/gear/brake-parking"),
chocks: props.globals.getNode("/services/chocks/enable"),
},
Lighting: {
landingLights: [props.globals.getNode("/controls/lighting/landing-lights[0]"),props.globals.getNode("/controls/lighting/landing-lights[1]"),props.globals.getNode("/controls/lighting/landing-lights[2]")],
},
Switches: {
annunTest: props.globals.getNode("/controls/switches/annun-test"),
},
@ -213,6 +216,7 @@ var Options = {
};
var Orientation = {
heading: props.globals.getNode("/orientation/heading-deg"),
pitch: props.globals.getNode("/orientation/pitch-deg"),
roll: props.globals.getNode("/orientation/roll-deg"),
yaw: props.globals.getNode("/orientation/yaw-deg"),
@ -249,6 +253,12 @@ var Sim = {
engine: [props.globals.getNode("/sim/input/selected/engine[0]", 1),props.globals.getNode("/sim/input/selected/engine[1]", 1)],
}
},
Model: {
Lights: {
navLights: props.globals.getNode("/sim/model/lights/nav-lights"),
noseLights: props.globals.getNode("/sim/model/lights/nose-lights"),
},
},
Multiplay: {
online: props.globals.getNode("/sim/multiplay/online"),
},
@ -257,6 +267,9 @@ var Sim = {
Headshake: {
enabled: props.globals.getNode("/sim/rendering/headshake/enabled"),
},
Shaders: {
skydome: props.globals.getNode("/sim/rendering/shaders/skydome"),
},
},
replayState: props.globals.getNode("/sim/freeze/replay-state"),
Replay: {