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Improve light positions for new 3D model

This commit is contained in:
legoboyvdlp R 2020-09-04 21:50:45 +01:00
parent 4fb28daa99
commit 8aaca54988

View file

@ -106,17 +106,17 @@ var light_manager = {
me.light2_ypos = 0.0;
me.light2_zpos = 2.0;
me.light3_xpos = -2.0;
me.light3_ypos = 18.0;
me.light3_zpos = 2.0;
me.light3_xpos = 1.86;
me.light3_ypos = 16.66;
me.light3_zpos = 2.0;
me.light4_xpos = -2.0;
me.light4_ypos = -18.0;
me.light4_zpos = 2.0;
me.light4_xpos = 1.86;
me.light4_ypos = -16.66;
me.light3_zpos = 2.0;
me.light5_xpos = -25.0;
me.light5_ypos = 0.0;
me.light5_zpos = 2.0;
me.light5_xpos = -19.8;
me.light5_ypos = 0.0;
me.light3_zpos = 2.0;
# color values
@ -126,24 +126,24 @@ var light_manager = {
me.light2_r = 0.6;
me.light2_g = 0.6;
me.light2_b = 0.6;
me.light3_r = 0.4;
me.light3_r = 0.6;
me.light3_g = 0.0;
me.light3_b = 0.0;
me.light4_r = 0.0;
me.light4_g = 0.4;
me.light4_g = 0.6;
me.light4_b = 0.0;
me.light5_r = 0.4;
me.light5_g = 0.4;
me.light5_b = 0.4;
me.light5_r = 0.6;
me.light5_g = 0.6;
me.light5_b = 0.6;
# spot size
me.light1_size = 12;
me.light1_stretch = 6;
me.light2_size = 6;
me.light2_stretch = 6;
me.light3_size = 4;
me.light4_size = 4;
me.light5_size = 5;
me.light3_size = 6;
me.light4_size = 6;
me.light5_size = 6;
setprop("sim/rendering/als-secondary-lights/flash-radius", 13);