Improve light positions for new 3D model
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1 changed files with 17 additions and 17 deletions
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@ -106,17 +106,17 @@ var light_manager = {
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me.light2_ypos = 0.0;
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me.light2_zpos = 2.0;
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me.light3_xpos = -2.0;
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me.light3_ypos = 18.0;
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me.light3_zpos = 2.0;
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me.light3_xpos = 1.86;
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me.light3_ypos = 16.66;
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me.light3_zpos = 2.0;
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me.light4_xpos = -2.0;
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me.light4_ypos = -18.0;
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me.light4_zpos = 2.0;
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me.light4_xpos = 1.86;
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me.light4_ypos = -16.66;
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me.light3_zpos = 2.0;
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me.light5_xpos = -25.0;
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me.light5_ypos = 0.0;
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me.light5_zpos = 2.0;
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me.light5_xpos = -19.8;
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me.light5_ypos = 0.0;
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me.light3_zpos = 2.0;
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# color values
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@ -126,24 +126,24 @@ var light_manager = {
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me.light2_r = 0.6;
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me.light2_g = 0.6;
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me.light2_b = 0.6;
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me.light3_r = 0.4;
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me.light3_r = 0.6;
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me.light3_g = 0.0;
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me.light3_b = 0.0;
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me.light4_r = 0.0;
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me.light4_g = 0.4;
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me.light4_g = 0.6;
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me.light4_b = 0.0;
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me.light5_r = 0.4;
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me.light5_g = 0.4;
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me.light5_b = 0.4;
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me.light5_r = 0.6;
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me.light5_g = 0.6;
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me.light5_b = 0.6;
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# spot size
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me.light1_size = 12;
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me.light1_stretch = 6;
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me.light2_size = 6;
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me.light2_stretch = 6;
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me.light3_size = 4;
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me.light4_size = 4;
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me.light5_size = 5;
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me.light3_size = 6;
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me.light4_size = 6;
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me.light5_size = 6;
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setprop("sim/rendering/als-secondary-lights/flash-radius", 13);
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