Merge branch 'dev' of https://github.com/legoboyvdlp/A320-family into dev
This commit is contained in:
commit
6e741c5e09
2 changed files with 12 additions and 9 deletions
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@ -620,7 +620,7 @@ var rskbutton = func(btn, i) {
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} else if (getprop("/MCDU[" ~ i ~ "]/page") == "F-PLNA" or getprop("/MCDU[" ~ i ~ "]/page") == "F-PLNB") {
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canvas_mcdu.myFpln[i].pushButtonRight(6);
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} else if (getprop("/MCDU[" ~ i ~ "]/page") == "VERTREV") {
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setprop("/MCDU/[" ~ i ~ "]/page", "F-PLNA");
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setprop("/MCDU[" ~ i ~ "]/page", "F-PLNA");
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} else if (getprop("/MCDU[" ~ i ~ "]/page") == "DIRTO") {
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canvas_mcdu.myDirTo[i].fieldR6();
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} else if (getprop("/MCDU[" ~ i ~ "]/page") == "PILOTWP") {
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@ -50,7 +50,7 @@ var vertRev = {
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me.L5 = [" WIND DATA", nil, "wht"];
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me.L6 = [" RETURN", nil, "wht"];
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me.R2 = ["RTA ", nil, "wht"];
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 1]];
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 0]];
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me.arrowsColour = [["ack", "ack", "ack", "wht", "wht", "wht"], ["ack", "wht", "ack", "ack", "wht", "wht"]];
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me.fontMatrix = [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]];
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} if (me.type == 2) {
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@ -61,12 +61,17 @@ var vertRev = {
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me.L3 = [" [ ]", " SPD CSTR", "blu"];
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me.L4 = [" CONSTANT MACH", nil, "wht"];
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me.L5 = [" WIND DATA", nil, "wht"];
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me.L6 = [" CLB", nil, "wht"];
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me.L6 = [" CLB", nil, "amb"];
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me.R2 = ["RTA ", nil, "wht"];
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me.R3 = ["[ ] ", "ALT CSTR ", "blu"];
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me.R6 = ["DES ", nil, "wht"];
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me.R6 = ["DES ", nil, "amb"];
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# When the system does vertical planning, L6 should be RETURN and R6 not used if the MCDU knows the waypoint is during climb or descent.
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# The CLB or DES prompts should only be shown for a vertical revision in the cruise phase.
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# For now we fake it and allow the user to press either, which both act like RETURN.
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# When CLB/DES are shown, a small "OR" should be shown between them.
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# The 'arrows' for CLB/DES should actually be asterisks.
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 1]];
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me.arrowsColour = [["ack", "ack", "ack", "wht", "wht", "wht"], ["ack", "wht", "ack", "ack", "wht", "wht"]];
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me.arrowsColour = [["ack", "ack", "ack", "wht", "wht", "amb"], ["ack", "wht", "ack", "ack", "wht", "amb"]];
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me.fontMatrix = [[0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 0]];
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} else {
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me.title = ["VERT REV", " AT ", me.id];
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@ -84,8 +89,7 @@ var vertRev = {
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me.L5 = [" WIND DATA", nil, "wht"];
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me.L6 = [" RETURN", nil, "wht"];
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me.R2 = ["RTA ", nil, "wht"];
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me.R6 = ["DES ", nil, "wht"];
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 1]];
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 0]];
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me.arrowsColour = [["ack", "ack", "ack", "wht", "wht", "wht"], ["ack", "wht", "ack", "ack", "wht", "wht"]];
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me.fontMatrix = [[0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0]];
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} elsif (me.type == 1) {
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@ -102,8 +106,7 @@ var vertRev = {
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me.L6 = [" RETURN", nil, "wht"];
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me.R2 = ["RTA ", nil, "wht"];
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me.R3 = ["3000", "G/S INTCP", "grn"];
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me.R6 = ["DES ", nil, "wht"];
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 1]];
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me.arrowsMatrix = [[0, 0, 0, 1, 1, 1], [0, 1, 0, 0, 0, 0]];
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me.arrowsColour = [["ack", "ack", "ack", "wht", "wht", "wht"], ["ack", "wht", "ack", "ack", "wht", "wht"]];
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me.fontMatrix = [[0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0]];
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}
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