MODEL:Tweaks to UV positions of lights. Pylon inbd sides remodeled so that slat does not sink into it. Slat animation axis tweaks
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4 changed files with 7098 additions and 7088 deletions
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@ -1072,9 +1072,9 @@
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<property>sim/multiplay/generic/float[11]</property>
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<factor>-27</factor>
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<axis>
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<x1-m>-3.77871</x1-m>
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<y1-m>-5.18072</y1-m>
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<z1-m>-1.27424</z1-m>
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<x1-m>-3.79913</x1-m>
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<y1-m>-5.19121</y1-m>
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<z1-m>-1.27821</z1-m>
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<x2-m>-5.30738</x2-m>
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<y2-m>-2.12168</y2-m>
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<z2-m>-1.49252</z2-m>
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@ -1088,8 +1088,8 @@
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<factor>-27</factor>
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<axis>
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<x1-m>1.76797</x1-m>
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<y1-m>-16.34869</y1-m>
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<z1-m>-0.00822</z1-m>
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<y1-m>-16.34866</y1-m>
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<z1-m>-0.00821</z1-m>
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<x2-m>-3.54786</x2-m>
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<y2-m>-5.99527</y2-m>
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<z2-m>-1.06999</z2-m>
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@ -1103,9 +1103,9 @@
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<property>sim/multiplay/generic/float[11]</property>
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<factor>27</factor>
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<axis>
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<x1-m>-3.77871</x1-m>
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<y1-m>5.17861</y1-m>
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<z1-m>-1.27424</z1-m>
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<x1-m>-3.79913</x1-m>
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<y1-m>5.1891</y1-m>
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<z1-m>-1.27821</z1-m>
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<x2-m>-5.30738</x2-m>
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<y2-m>2.11957</y2-m>
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<z2-m>-1.49252</z2-m>
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@ -1117,10 +1117,11 @@
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<object-name>SlatR2</object-name>
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<property>sim/multiplay/generic/float[11]</property>
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<factor>27</factor>
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>
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<axis>
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<x1-m>1.76797</x1-m>
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<y1-m>16.34658</y1-m>
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<z1-m>-0.00822</z1-m>
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<y1-m>16.34650</y1-m>
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<z1-m>-0.00821</z1-m>
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<x2-m>-3.54786</x2-m>
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<y2-m>5.99316</y2-m>
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<z2-m>-1.06999</z2-m>
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