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Actually fix it 2.0

This commit is contained in:
legoboyvdlp R 2021-07-25 17:54:17 +01:00
parent a9cf9aa0b4
commit 58c59d2c02

View file

@ -43,7 +43,7 @@ var canvas_lowerECAMPageWheel =
}
}),
props.UpdateManager.FromHashValue("gearPosNorm", nil, func(val) {
if (val < 0.2 or val > 0.8) {
if (val < 0.2) {
obj["Triangle-Nose1"].hide();
obj["Triangle-Nose2"].hide();
} else {
@ -60,7 +60,7 @@ var canvas_lowerECAMPageWheel =
}
}),
props.UpdateManager.FromHashValue("gearPosNorm1", nil, func(val) {
if (val < 0.2 or val > 0.8) {
if (val < 0.2) {
obj["Triangle-Left1"].hide();
obj["Triangle-Left2"].hide();
} else {
@ -77,7 +77,7 @@ var canvas_lowerECAMPageWheel =
}
}),
props.UpdateManager.FromHashValue("gearPosNorm2", nil, func(val) {
if (val < 0.2 or val > 0.8) {
if (val < 0.2) {
obj["Triangle-Right1"].hide();
obj["Triangle-Right2"].hide();
} else {