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VLS / VMAX --> properties

This commit is contained in:
legoboyvdlp R 2021-06-16 14:40:15 +01:00
parent 768cf4e1a0
commit 53dcada429

View file

@ -265,6 +265,8 @@ var FMGCNodes = {
v1: props.globals.initNode("/FMGC/internal/v1", 0, "DOUBLE"),
v1set: props.globals.initNode("/FMGC/internal/v1-set", 0, "BOOL"),
phase: props.globals.initNode("/FMGC/internal/phase", 0, "INT"),
vlsMin: props.globals.initNode("/FMGC/internal/vls-min", 0, "DOUBLE"),
vmax: props.globals.initNode("/FMGC/internal/vmax", 0, "DOUBLE"),
};
############
@ -698,6 +700,7 @@ var masterFMGC = maketimer(0.2, func {
} else {
FMGCInternal.maxspeed = fmgc.FMGCInternal.vmo_mmo;
}
FMGCNodes.vmax.setValue(FMGCInternal.maxspeed);
if (newphase != FMGCInternal.phase) { # phase changed
FMGCInternal.phase = newphase;
@ -937,6 +940,7 @@ var masterFMGC = maketimer(0.2, func {
FMGCInternal.vls_min = FMGCInternal.vs1g_conf_full * 1.23;
}
}
FMGCNodes.vlsMin.setValue(FMGCInternal.vls_min);
if (gear0 and flap < 5 and (state1 == "MCT" or state1 == "MAN THR" or state1 == "TOGA") and (state2 == "MCT" or state2 == "MAN THR" or state2 == "TOGA")) {
if (!FMGCInternal.takeoffState) {