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Move canvas displays to absolute positions

This commit is contained in:
legoboyvdlp R 2020-05-08 12:44:00 +01:00
parent 165e4f68f2
commit 4e6e20bca2
15 changed files with 13066 additions and 13149 deletions

View file

@ -57,17 +57,6 @@
</model-->
<!-- Overhead Panel -->
<!-- New OH not ready yet -->
<!--model>
<path>Aircraft/A320-family/Models/Instruments/OHpanel.new/OHpanel.xml</path>
<offsets>
<x-m>0.128</x-m>
<y-m>0</y-m>
<z-m>0.997</z-m>
<pitch-deg>69.547</pitch-deg>
</offsets>
</model-->
<model>
<path>Aircraft/A320-family/Models/Instruments/OHpanel/OHpanel.xml</path>
<offsets>
@ -446,22 +435,10 @@
<!-- Multi-purpose Control and Display Units -->
<model>
<path>Aircraft/A320-family/Models/Instruments/MCDU/MCDU1.xml</path>
<offsets>
<x-m>0.022</x-m>
<y-m>0.0</y-m>
<z-m>-0.00515</z-m>
<pitch-deg>9.4</pitch-deg>
</offsets>
</model>
<model>
<path>Aircraft/A320-family/Models/Instruments/MCDU/MCDU2.xml</path>
<offsets>
<x-m>0.022</x-m>
<y-m>0.3651</y-m>
<z-m>-0.00515</z-m>
<pitch-deg>9.4</pitch-deg>
</offsets>
</model>
<!-- Radio -->
@ -968,12 +945,6 @@
<model>
<name>PFD1</name>
<path>Aircraft/A320-family/Models/Instruments/PFD/PFD1.xml</path>
<offsets>
<x-m>-0.55415</x-m>
<y-m>-0.5526</y-m>
<z-m>0.22256</z-m>
<pitch-deg>-16.534</pitch-deg>
</offsets>
</model>
<animation>
@ -991,12 +962,6 @@
<model>
<name>PFD2</name>
<path>Aircraft/A320-family/Models/Instruments/PFD/PFD2.xml</path>
<offsets>
<x-m>-0.55415</x-m>
<y-m>0.5526</y-m>
<z-m>0.22256</z-m>
<pitch-deg>-16.534</pitch-deg>
</offsets>
</model>
<animation>
@ -1015,12 +980,6 @@
<model>
<name>ND1</name>
<path>Aircraft/A320-family/Models/Instruments/ND/ND_L.xml</path>
<offsets>
<x-m>-0.55415</x-m>
<y-m>-0.35198</y-m>
<z-m>0.22256</z-m>
<pitch-deg>-16.534</pitch-deg>
</offsets>
</model>
<animation>
@ -1038,12 +997,6 @@
<model>
<name>ND2</name>
<path>Aircraft/A320-family/Models/Instruments/ND/ND_R.xml</path>
<offsets>
<x-m>-0.55415</x-m>
<y-m>0.35198</y-m>
<z-m>0.22256</z-m>
<pitch-deg>-16.534</pitch-deg>
</offsets>
</model>
<animation>
@ -1063,24 +1016,12 @@
<model>
<name>UECAM</name>
<path>Aircraft/A320-family/Models/Instruments/Upper-ECAM/Upper-ECAM.xml</path>
<offsets>
<x-m>-0.55694</x-m>
<y-m>0.01204</y-m>
<z-m>0.22568</z-m>
<pitch-deg>-16.534</pitch-deg>
</offsets>
</model>
<!-- Lower ECAM -->
<model>
<name>LECAM</name>
<path>Aircraft/A320-family/Models/Instruments/Lower-ECAM/Lower-ECAM.xml</path>
<offsets>
<x-m>-0.49881</x-m>
<y-m>0.01191</y-m>
<z-m>0.04972</z-m>
<pitch-deg>-16.534</pitch-deg>
</offsets>
</model>
<!-- Standby Indicator -->

View file

@ -6,13 +6,6 @@
<path>res/Lower-ECAM.ac</path>
<animation>
<type>scale</type>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
<animation>
<type>pick</type>
<object-name>lecam.screen</object-name>

View file

@ -1,23 +1,26 @@
AC3Db
MATERIAL "buttonlights" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0
MATERIAL "buttonlights.001" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 1.000 1.000 1.000 spec 0.000 0.000 0.000 shi 0 trans 0.000
OBJECT world
name "Blender_exporter_v2.26__Lower-ECAM.ac"
kids 1
OBJECT poly
name "lecam.screen"
loc -0.00227174 0.00206637 0.000124912
data 17
lecam.screen.mesh
crease 30.0
texture "screen.png"
crease 30.000000
texrep 1 1
numvert 4
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1 1.00067 0.000756
kids 0

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View file

@ -6,13 +6,6 @@
<path>res/ND.ac</path>
<animation>
<type>scale</type>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
<animation>
<type>pick</type>
<object-name>ND.screen</object-name>

View file

@ -6,13 +6,6 @@
<path>res/ND_R.ac</path>
<animation>
<type>scale</type>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
<animation>
<type>pick</type>
<object-name>ND_R.screen</object-name>

View file

@ -1,23 +1,26 @@
AC3Db
MATERIAL "buttonlights" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0
MATERIAL "buttonlights" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 1.000 1.000 1.000 spec 0.000 0.000 0.000 shi 0 trans 0.000
OBJECT world
name "Blender_exporter_v2.26__ND.ac"
kids 1
OBJECT poly
name "ND.screen"
loc 0.00180348 -0.00140045 0.000124912
data 14
ND.screen.mesh
crease 30.0
texture "screen.png"
crease 30.000000
texrep 1 1
numvert 4
0 0.0804743 -0.0774588
0 -0.0742105 -0.0774588
0 -0.0742105 0.077209
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-0.57938 0.30101 0.27158
-0.53316 0.14531 0.27158
-0.53316 0.14531 0.43398
-0.57938 0.30101 0.43398
numsurf 1
SURF 0x0
SURF 0X0
mat 0
refs 4
0 1.00067 0.999407
3 4.45843e-005 0.999407
2 4.45843e-005 0.000756443
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2 0.000045 0.000756
1 1.00067 0.000756
kids 0

View file

@ -1,23 +1,26 @@
AC3Db
MATERIAL "buttonlights" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0
MATERIAL "buttonlights.002" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 1.000 1.000 1.000 spec 0.000 0.000 0.000 shi 0 trans 0.000
OBJECT world
name "Blender_exporter_v2.26__ND_R.ac"
kids 1
OBJECT poly
name "ND_R.screen"
loc 0.00180348 -0.00140045 0.000124912
data 18
ND.screen.mesh.002
crease 30.0
texture "screen.png"
crease 30.000000
texrep 1 1
numvert 4
0 0.0804743 -0.0774588
0 -0.0742105 -0.0774588
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-0.53162 0.14593 -0.43283
-0.53162 0.14593 -0.27044
-0.57784 0.30164 -0.27044
numsurf 1
SURF 0x0
SURF 0X0
mat 0
refs 4
0 1.00067 0.999407
3 4.45843e-005 0.999407
2 4.45843e-005 0.000756443
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3 0.000045 0.999407
2 0.000045 0.000756
1 1.00067 0.000756
kids 0

View file

@ -6,13 +6,6 @@
<path>res/PFD1.ac</path>
<animation>
<type>scale</type>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
<animation>
<type>pick</type>
<object-name>pfd1.screen</object-name>

View file

@ -6,13 +6,6 @@
<path>res/PFD2.ac</path>
<animation>
<type>scale</type>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
<animation>
<type>pick</type>
<object-name>pfd2.screen</object-name>

View file

@ -1,23 +1,26 @@
AC3Db
MATERIAL "buttonlights" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0
MATERIAL "buttonlights.003" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 1.000 1.000 1.000 spec 0.000 0.000 0.000 shi 0 trans 0.000
OBJECT world
name "Blender_exporter_v2.26__PFD1.ac"
kids 1
OBJECT poly
name "pfd1.screen"
loc 0.00180348 -0.00140045 0.000124912
data 16
pfd1.screen.mesh
crease 30.0
texture "screen.png"
crease 30.000000
texrep 1 1
numvert 4
0 0.0804743 -0.0774588
0 -0.0742105 -0.0774588
0 -0.0742105 0.077209
0 0.0804743 0.077209
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-0.53169 0.14513 0.6333
-0.57791 0.30083 0.6333
numsurf 1
SURF 0x0
SURF 0X0
mat 0
refs 4
0 1.00067 0.999407
3 4.45843e-005 0.999407
2 4.45843e-005 0.000756443
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3 0.000045 0.999407
2 0.000045 0.000756
1 1.00067 0.000756
kids 0

View file

@ -1,23 +1,26 @@
AC3Db
MATERIAL "buttonlights" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0
MATERIAL "buttonlights.004" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 1.000 1.000 1.000 spec 0.000 0.000 0.000 shi 0 trans 0.000
OBJECT world
name "Blender_exporter_v2.26__PFD2.ac"
kids 1
OBJECT poly
name "pfd2.screen"
loc 0.00180348 -0.00140045 0.000124912
data 16
pfd2.screen.mesh
crease 30.0
texture "screen.png"
crease 30.000000
texrep 1 1
numvert 4
0 0.0804743 -0.0774588
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numsurf 1
SURF 0x0
SURF 0X0
mat 0
refs 4
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2 4.45843e-005 0.000756443
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1 1.00067 0.000756
kids 0

View file

@ -6,13 +6,6 @@
<path>res/Upper-ECAM.ac</path>
<animation>
<type>scale</type>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
<animation>
<type>pick</type>
<object-name>uecam.screen</object-name>

View file

@ -1,23 +1,26 @@
AC3Db
MATERIAL "buttonlights" rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 0 0 0 shi 0 trans 0
MATERIAL "buttonlights.001" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000 emis 1.000 1.000 1.000 spec 0.000 0.000 0.000 shi 0 trans 0.000
OBJECT world
name "Blender_exporter_v2.26__Upper-ECAM.ac"
kids 1
OBJECT poly
name "uecam.screen"
loc 0.00180348 -0.00140045 0.000124912
data 21
uecam.screen.mesh.008
crease 30.0
texture "screen.png"
crease 30.000000
texrep 1 1
numvert 4
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kids 0