IAE vortex generator base had no material assigned, fixed
This commit is contained in:
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1 changed files with 117 additions and 127 deletions
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@ -7,7 +7,7 @@ MATERIAL "engine-IAE-V2500-Inner" rgb 1.000 1.000 1.000 amb 1.000 1.000 1.000
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MATERIAL "engine-IAEV-2500.fanTransparency" rgb 0.720 0.720 0.720 amb 1.000 1.000 1.000 emis 0.000 0.000 0.000 spec 0.900 0.900 0.900 shi 25 trans 0.200
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MATERIAL "engine-IAEV-2500.fanTransparency" rgb 0.720 0.720 0.720 amb 1.000 1.000 1.000 emis 0.000 0.000 0.000 spec 0.900 0.900 0.900 shi 25 trans 0.200
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OBJECT world
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OBJECT world
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name "Blender_exporter_v2.26__IAEV2500.ac"
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name "Blender_exporter_v2.26__IAEV2500.ac"
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kids 23
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kids 22
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OBJECT poly
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OBJECT poly
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name "EngineFairingL"
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name "EngineFairingL"
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data 15
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data 15
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@ -2963,7 +2963,7 @@ Circle.006
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crease 40.0
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crease 40.0
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texture "engine-IAE-V2500.png"
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texture "engine-IAE-V2500.png"
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texrep 1 1
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texrep 1 1
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numvert 475
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numvert 507
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@ -3439,7 +3439,39 @@ numvert 475
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numsurf 372
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SURF 0X10
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SURF 0X10
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mat 3
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mat 3
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refs 4
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refs 4
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@ -5897,184 +5929,142 @@ refs 3
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kids 0
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OBJECT poly
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name "EngineIAEV2500L.001"
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data 10
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Circle.072
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crease 40.0
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texture "engine-IAE-V2500.png"
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texrep 1 1
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numvert 32
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numsurf 18
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SURF 0X10
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mat 3
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mat 3
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refs 4
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refs 4
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OBJECT poly
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OBJECT poly
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name "EngineIAEV2500L.Inner"
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name "EngineIAEV2500L.Inner"
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