diff --git a/Models/Effects/displays/lcd.frag b/Models/Effects/displays/lcd.frag index 9fce0ec8..36bdf6bc 100644 --- a/Models/Effects/displays/lcd.frag +++ b/Models/Effects/displays/lcd.frag @@ -100,7 +100,7 @@ void main (void) { nDotVP = max(0.0, nDotVP); vec3 diffuse = gl_FrontMaterial.diffuse.rgb * gl_LightSource[0].diffuse.rgb * nDotVP; - //color = clamp(color+specular.rgb+ambient+diffuse, 0.0, 1.0); // broken on non-NVIDIA + color = clamp(color+specular.rgb+ambient, 0.0, 1.0); // +diffuse broken on non-NVIDIA vec4 dustTexel = texture2D(dust_texture, gl_TexCoord[0].st); dustTexel.rgb *= gl_LightSource[0].diffuse.rgb * nDotVP;