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Correct the throttle object names

This commit is contained in:
Jonathan Redpath 2022-02-21 13:20:48 +00:00
parent 94dad49d87
commit 2723d233ab

View file

@ -22,7 +22,7 @@
<!-- Multi-purpose Control and Display Units -->
<model>
<name>MCDU1</name>
<path>Aircraft/A320-family/Models/Instruments/MCDU/MCDU1.xml</path>
<path>Aircraft/A320-family/Models/Instruments/MCDU/MCDU1bad.xml</path>
</model>
<model>
@ -11150,7 +11150,7 @@
<!-- Throttles -->
<animation>
<type>knob</type>
<object-name>thr_l</object-name>
<object-name>thr_l_body</object-name>
<property>fdm/jsbsim/fadec/throttle-lever[0]</property>
<factor>45</factor>
<axis>
@ -11220,7 +11220,7 @@
<animation>
<type>pick</type>
<object-name>thr_button</object-name>
<object-name>thr_r_button</object-name>
<action>
<button>0</button>
<binding>
@ -11253,7 +11253,7 @@
<animation>
<type>translate</type>
<object-name>thr_button</object-name>
<object-name>thr_r_button</object-name>
<property>/controls/cockpit/athr-disco-right-btn-translate</property>
<axis>
<y>1</y>
@ -11262,7 +11262,7 @@
<animation>
<type>knob</type>
<object-name>thr_r</object-name>
<object-name>thr_r_body</object-name>
<property>fdm/jsbsim/fadec/throttle-lever[1]</property>
<factor>45</factor>
<axis>
@ -11291,7 +11291,7 @@
<!-- Reverse region -->
<animation>
<type>rotate</type>
<object-name>thr_l</object-name>
<object-name>thr_l_body</object-name>
<property>fdm/jsbsim/fadec/reverse-lever[0]</property>
<interpolation>
<entry><ind>0.00</ind><dep> 0.0</dep></entry>
@ -11305,7 +11305,7 @@
<animation>
<type>rotate</type>
<object-name>thr_r</object-name>
<object-name>thr_r_body</object-name>
<property>fdm/jsbsim/fadec/reverse-lever[1]</property>
<interpolation>
<entry><ind>0.00</ind><dep> 0.0</dep></entry>
@ -17124,15 +17124,13 @@
<object-name>sts.004</object-name>
<object-name>sts.006</object-name>
<object-name>sts.007</object-name>
<object-name>thr_l</object-name>
<object-name>rev_l</object-name>
<object-name>thr_l_body</object-name>
<object-name>thr_l_button</object-name>
<object-name>thr_l_screw</object-name>
<object-name>thr_quad</object-name>
<object-name>thr_r</object-name>
<object-name>rev_r</object-name>
<object-name>thr_button</object-name>
<object-name>thr_r_button</object-name>
<object-name>thr_r_body</object-name>
<object-name>thr_r_screw</object-name>
<object-name>tiller</object-name>