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Enclose in CDATA tags, use of resolvepath()

This commit is contained in:
legoboyvdlp R 2020-11-22 17:40:18 +00:00
parent 6be0d5eba6
commit 23cff1a9e5
2 changed files with 18 additions and 18 deletions

View file

@ -3,6 +3,24 @@
<!-- Copyright (c) 2020 Josh Davidson (Octal450) --> <!-- Copyright (c) 2020 Josh Davidson (Octal450) -->
<PropertyList> <PropertyList>
<!-- Nasal code -->
<nasal>
<load><![CDATA[
print("Test");
var livery_update = aircraft.canvas_livery.new(resolvepath("Aircraft/A320-family/Models/Liveries/A320/CFM"));
var elements = ["Fuselage", "Wings", "Hstabs", "ElevatorL", "ElevatorR", "FlapL1", "FlapL2", "FlapR1", "FlapR2", "SpoilerL1", "SpoilerL2", "SpoilerL3", "SpoilerL4", "SpoilerL5", "SpoilerR1", "SpoilerR2", "SpoilerR3", "SpoilerR4", "SpoilerR5", "DoorL1", "DoorL4", "DoorR1", "DoorR4", "Cargo1", "Cargo2", "Cargo3", "MLGGearDoorR", "MLGGearDoorL", "MLGWingDoorR1", "MLGWingDoorL1", "MLGWingDoorR2", "MLGWingDoorL2", "NLGForewardDoorL", "NLGForewardDoorR", "NLGAftDoorL", "NLGAftDoorR", "GPUServiceDoor", "AvionicsVentDoor", "OutflowValveDoor1", "OutflowValveDoor2", "ApuFlap", "Rudder", "Sharklet", "WingtipFence"];
livery_update.createTarget("fuselage", elements, "/sim/model/livery/texture-fuselage", resolution=8192);
livery_update.addLayer("fuselage", "dirt", "Aircraft/A320-family/Models/seam-dirt.png");
elements = ["EngineCFM56R", "EngineCFM56L", "PylonCFM56R", "PylonCFM56L", "ReverseRDoor1", "ReverseRDoor2", "ReverseRDoor3", "ReverseRDoor4", "ReverseLDoor1", "ReverseLDoor2", "ReverseLDoor3", "ReverseLDoor4"];
livery_update.createTarget("engines", elements, "/sim/model/livery/texture-engine");
livery_update.addLayer("engines", "dirt", "Aircraft/A320-family/Models/CFM-Dirt-test-s.png");
]]></load>
<unload><![CDATA[
livery_update.stop();
]]></unload>
</nasal>
<name>A320-200-CFM</name> <name>A320-200-CFM</name>
<path>empty.ac</path> <!-- Livery system on MP multimodel --> <path>empty.ac</path> <!-- Livery system on MP multimodel -->
@ -15,21 +33,4 @@
<name>EnginesCFM</name> <name>EnginesCFM</name>
<path>Aircraft/A320-family/Models/Engines/XMLs/a320.cfm.xml</path> <path>Aircraft/A320-family/Models/Engines/XMLs/a320.cfm.xml</path>
</model> </model>
<!-- Nasal code -->
<nasal>
<load>
var livery_update = aircraft.canvas_livery.new("Aircraft/A320-family/Models/Liveries/A320/CFM");
var elements = ["Fuselage", "Wings", "Hstabs", "ElevatorL", "ElevatorR", "FlapL1", "FlapL2", "FlapR1", "FlapR2", "SpoilerL1", "SpoilerL2", "SpoilerL3", "SpoilerL4", "SpoilerL5", "SpoilerR1", "SpoilerR2", "SpoilerR3", "SpoilerR4", "SpoilerR5", "DoorL1", "DoorL4", "DoorR1", "DoorR4", "Cargo1", "Cargo2", "Cargo3", "MLGGearDoorR", "MLGGearDoorL", "MLGWingDoorR1", "MLGWingDoorL1", "MLGWingDoorR2", "MLGWingDoorL2", "NLGForewardDoorL", "NLGForewardDoorR", "NLGAftDoorL", "NLGAftDoorR", "GPUServiceDoor", "AvionicsVentDoor", "OutflowValveDoor1", "OutflowValveDoor2", "ApuFlap", "Rudder", "Sharklet", "WingtipFence"];
livery_update.createTarget("fuselage", elements, "/sim/model/livery/texture-fuselage", resolution=8192);
livery_update.addLayer("fuselage", "dirt", "Aircraft/A320-family/Models/seam-dirt.png");
elements = ["EngineCFM56R", "EngineCFM56L", "PylonCFM56R", "PylonCFM56L", "ReverseRDoor1", "ReverseRDoor2", "ReverseRDoor3", "ReverseRDoor4", "ReverseLDoor1", "ReverseLDoor2", "ReverseLDoor3", "ReverseLDoor4"];
livery_update.createTarget("engines", elements, "/sim/model/livery/texture-engine");
livery_update.addLayer("engines", "dirt", "Aircraft/A320-family/Models/CFM-Dirt-test-s.png");
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
</PropertyList> </PropertyList>

View file

@ -4,7 +4,6 @@
<PropertyList> <PropertyList>
<name>A320-200</name> <name>A320-200</name>
<path>empty.ac</path> <!-- Livery system on MP multimodel -->
<model> <model>
<name>FuselageContainer</name> <name>FuselageContainer</name>