Add flap fairings to effect; animate ailerons
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@ -53,6 +53,10 @@
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<object-name>SpoilerL3</object-name>
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<object-name>SpoilerL4</object-name>
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<object-name>SpoilerL5</object-name>
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<object-name>FairingL1</object-name>
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<object-name>FairingL2</object-name>
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<object-name>FairingR1</object-name>
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<object-name>FairingR2</object-name>
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</effect>
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<effect>
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@ -192,5 +196,38 @@
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<z2-m>0.659407</z2-m>
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</axis>
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</animation>
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<!-- Ailerons -->
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<animation>
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<name>Left aileron</name>
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<type>rotate</type>
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<object-name>AileronL</object-name>
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<property>sim/multiplay/generic/float[6]</property>
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<factor>-1</factor>
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<axis>
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<x1-m>1.43752</x1-m>
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<y1-m>-13.2839</y1-m>
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<z1-m>-0.005796</z1-m>
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<x2-m>2.5211</x2-m>
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<y2-m>-16.2917</y2-m>
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<z2-m>0.291967</z2-m>
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</axis>
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</animation>
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<animation>
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<name>Right aileron</name>
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<type>rotate</type>
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<object-name>AileronR</object-name>
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<property>sim/multiplay/generic/float[7]</property>
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<factor>1</factor>
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<axis>
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<x1-m>1.43752</x1-m>
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<y1-m>13.2815</y1-m>
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<z1-m>-0.005792</z1-m>
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<x2-m>2.5211</x2-m>
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<y2-m>16.2893</y2-m>
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<z2-m>0.291973</z2-m>
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</axis>
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</animation>
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</PropertyList>
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