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Remove un-used ATC model, merge with pedestal_up

This commit is contained in:
legoboyvdlp R 2020-04-27 00:10:51 +01:00
parent c3d66d14a8
commit 1ff317a539
5 changed files with 18376 additions and 34899 deletions

View file

@ -6417,10 +6417,27 @@
<animation> <animation>
<name>Panel lighting</name> <name>Panel lighting</name>
<type>material</type> <type>material</type>
<object-name>ceiling</object-name> <object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
<object-name>beam</object-name> <object-name>beam</object-name>
<object-name>beam_a</object-name> <object-name>beam_a</object-name>
<object-name>beam_f</object-name> <object-name>beam_f</object-name>
<object-name>ceiling</object-name>
<object-name>sfl.001</object-name> <object-name>sfl.001</object-name>
<object-name>sfl.011</object-name> <object-name>sfl.011</object-name>
<object-name>sfl.012</object-name> <object-name>sfl.012</object-name>
@ -6614,6 +6631,23 @@
<effect> <effect>
<inherits-from>Aircraft/A320-family/Models/Effects/cockpit-irradiance</inherits-from> <inherits-from>Aircraft/A320-family/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>ACP</object-name> <object-name>ACP</object-name>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
<object-name>beam</object-name> <object-name>beam</object-name>
<object-name>beam_a</object-name> <object-name>beam_a</object-name>
<object-name>beam_f</object-name> <object-name>beam_f</object-name>
@ -6858,7 +6892,7 @@
<object-name>WindowOpenerFo</object-name> <object-name>WindowOpenerFo</object-name>
<object-name>WX</object-name> <object-name>WX</object-name>
</effect> </effect>
<animation> <animation>
<name>Panel lighting</name> <name>Panel lighting</name>
<type>material</type> <type>material</type>

View file

@ -1,57 +0,0 @@
<?xml version="1.0"?>
<!-- Copyright (c) 2020 Josh Davidson (Octal450) -->
<PropertyList>
<path>res/ATC.ac</path>
<animation>
<name>Panel lighting</name>
<type>material</type>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
<emission>
<red>0.3</red>
<green>0.3</green>
<blue>0.3</blue>
<factor-prop>sim/model/lights/dome-light</factor-prop>
</emission>
</animation>
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/cockpit-irradiance</inherits-from>
<object-name>atc_0</object-name>
<object-name>atc_1</object-name>
<object-name>atc_2</object-name>
<object-name>atc_3</object-name>
<object-name>atc_4</object-name>
<object-name>atc_5</object-name>
<object-name>atc_6</object-name>
<object-name>atc_7</object-name>
<object-name>atc_abv</object-name>
<object-name>atc_body</object-name>
<object-name>atc_clr</object-name>
<object-name>atc_fail</object-name>
<object-name>atc_ident</object-name>
<object-name>atc_screen</object-name>
<object-name>atc_stby</object-name>
<object-name>atc_sys</object-name>
<object-name>atc_thrt</object-name>
</effect>
</PropertyList>

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