Display shader: remove Rembrandt technique; add fallback inherit-from from model-default per reccomendation from icecode
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1 changed files with 1 additions and 90 deletions
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@ -4,6 +4,7 @@ Author: Nikolai V. Chr.
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-->
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-->
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<PropertyList>
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<PropertyList>
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<name>Aircraft/A320-family/Models/Effects/displays/lcd</name>
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<name>Aircraft/A320-family/Models/Effects/displays/lcd</name>
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<inherits-from>Effects/model-default</inherits-from>
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<parameters>
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<parameters>
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<inner-angle type="float">35</inner-angle><!-- 0-90, use 90 for LED or plasma display-->
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<inner-angle type="float">35</inner-angle><!-- 0-90, use 90 for LED or plasma display-->
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<outer-angle type="float">60</outer-angle><!-- 0-90, but greater than inner -->
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<outer-angle type="float">60</outer-angle><!-- 0-90, but greater than inner -->
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@ -52,96 +53,6 @@ Author: Nikolai V. Chr.
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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<display_ysize><use>/sim/startup/ysize</use></display_ysize>
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<display_ysize><use>/sim/startup/ysize</use></display_ysize>
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</parameters>
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</parameters>
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<technique n="3">
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<predicate>
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<and>
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<property>/sim/rendering/rembrandt/enabled</property>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<depth>
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<write-mask type="bool">false</write-mask>
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</depth>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<render-bin>
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<bin-number>1</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<active>
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<use>texture[0]/active</use>
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</active>
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<type>
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<use>texture[0]/type</use>
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</type>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<!-- A two-sided lighting model is set by default near the root
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of the scene graph. Perhaps that ought to be set in this
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effect?
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-->
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</pass>
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</technique>
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<technique n="5">
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<technique n="5">
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<predicate>
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<predicate>
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<and>
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<and>
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