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Fix groundspeed in PFD

This commit is contained in:
legoboyvdlp R 2021-08-03 18:54:56 +01:00
parent e727b8ab3f
commit 1a4982c9e6

View file

@ -396,7 +396,7 @@ var canvas_PFD_base = {
me["AI_agl"].setText(sprintf("%s", math.round(math.clamp(gear_agl_cur, 0, 2500))));
if (gear_agl_cur < 400 and pts.Velocities.groundspeed.getValue() > 50 and pts.Controls.Engines.Engine.throttlePos[0].getValue() < 0.78 and pts.Controls.Engines.Engine.throttlePos[1].getValue() < 0.78) {
if (gear_agl_cur < 400 and pts.Velocities.groundspeedKt.getValue() > 50 and pts.Controls.Engines.Engine.throttlePos[0].getValue() < 0.78 and pts.Controls.Engines.Engine.throttlePos[1].getValue() < 0.78) {
me["tailstrikeInd"].show();
} else {
me["tailstrikeInd"].hide();