Fix groundspeed in PFD
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1 changed files with 1 additions and 1 deletions
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@ -396,7 +396,7 @@ var canvas_PFD_base = {
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me["AI_agl"].setText(sprintf("%s", math.round(math.clamp(gear_agl_cur, 0, 2500))));
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if (gear_agl_cur < 400 and pts.Velocities.groundspeed.getValue() > 50 and pts.Controls.Engines.Engine.throttlePos[0].getValue() < 0.78 and pts.Controls.Engines.Engine.throttlePos[1].getValue() < 0.78) {
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if (gear_agl_cur < 400 and pts.Velocities.groundspeedKt.getValue() > 50 and pts.Controls.Engines.Engine.throttlePos[0].getValue() < 0.78 and pts.Controls.Engines.Engine.throttlePos[1].getValue() < 0.78) {
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me["tailstrikeInd"].show();
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} else {
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me["tailstrikeInd"].hide();
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