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FBW: fix stupid bug

This commit is contained in:
legoboyvdlp R 2019-12-30 21:24:28 +00:00
parent 62286f0a0f
commit 15b0d81576

View file

@ -179,7 +179,7 @@ var update_loop = func {
FBW.Lights.elac2.setValue(1);
}
if (sec1_sw and !sec1_fail and dc_ess >= 110) {
if (sec1_sw and !sec1_fail and dc_ess >= 25) {
setprop("/systems/fctl/sec1", 1);
setprop("/systems/failures/spoiler-l3", 0);
setprop("/systems/failures/spoiler-r3", 0);
@ -193,7 +193,7 @@ var update_loop = func {
setprop("/systems/failures/spoiler-r4", 1);
}
if (sec2_sw and !sec2_fail and dc2 >= 110) {
if (sec2_sw and !sec2_fail and dc2 >= 25) {
setprop("/systems/fctl/sec2", 1);
setprop("/systems/failures/spoiler-l5", 0);
setprop("/systems/failures/spoiler-r5", 0);
@ -203,7 +203,7 @@ var update_loop = func {
setprop("/systems/failures/spoiler-r5", 1);
}
if (sec3_sw and !sec3_fail and dc2 >= 110) {
if (sec3_sw and !sec3_fail and dc2 >= 25) {
setprop("/systems/fctl/sec3", 1);
setprop("/systems/failures/spoiler-l1", 0);
setprop("/systems/failures/spoiler-r1", 0);