From 0e6404869f03861cffa447dfcdbd4e4433e88ce7 Mon Sep 17 00:00:00 2001
From: Josh Davidson <joshuadavidson2000@gmail.com>
Date: Thu, 18 Nov 2021 16:37:10 -0500
Subject: [PATCH] VC: attempt at fixing non-NVIDIA display shader problem

---
 Models/Effects/displays/lcd.frag | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Models/Effects/displays/lcd.frag b/Models/Effects/displays/lcd.frag
index 23c93204..9fce0ec8 100644
--- a/Models/Effects/displays/lcd.frag
+++ b/Models/Effects/displays/lcd.frag
@@ -100,7 +100,7 @@ void main (void) {
     nDotVP = max(0.0, nDotVP);
     vec3 diffuse = gl_FrontMaterial.diffuse.rgb * gl_LightSource[0].diffuse.rgb * nDotVP;
 
-    color = clamp(color+specular.rgb+ambient+diffuse, 0.0, 1.0);
+    //color = clamp(color+specular.rgb+ambient+diffuse, 0.0, 1.0); // broken on non-NVIDIA
 
     vec4 dustTexel = texture2D(dust_texture, gl_TexCoord[0].st);
     dustTexel.rgb *= gl_LightSource[0].diffuse.rgb * nDotVP;