From 0e6404869f03861cffa447dfcdbd4e4433e88ce7 Mon Sep 17 00:00:00 2001 From: Josh Davidson <joshuadavidson2000@gmail.com> Date: Thu, 18 Nov 2021 16:37:10 -0500 Subject: [PATCH] VC: attempt at fixing non-NVIDIA display shader problem --- Models/Effects/displays/lcd.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Models/Effects/displays/lcd.frag b/Models/Effects/displays/lcd.frag index 23c93204..9fce0ec8 100644 --- a/Models/Effects/displays/lcd.frag +++ b/Models/Effects/displays/lcd.frag @@ -100,7 +100,7 @@ void main (void) { nDotVP = max(0.0, nDotVP); vec3 diffuse = gl_FrontMaterial.diffuse.rgb * gl_LightSource[0].diffuse.rgb * nDotVP; - color = clamp(color+specular.rgb+ambient+diffuse, 0.0, 1.0); + //color = clamp(color+specular.rgb+ambient+diffuse, 0.0, 1.0); // broken on non-NVIDIA vec4 dustTexel = texture2D(dust_texture, gl_TexCoord[0].st); dustTexel.rgb *= gl_LightSource[0].diffuse.rgb * nDotVP;