Sim: fix view controller to whitelist
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01ec6a06b7
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0cd3549867
3 changed files with 2 additions and 5 deletions
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@ -251,7 +251,6 @@ var Sim = {
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name: props.globals.getNode("/sim/current-view/name", 1),
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name: props.globals.getNode("/sim/current-view/name", 1),
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pitchOffsetDeg: props.globals.getNode("/sim/current-view/pitch-offset-deg", 1),
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pitchOffsetDeg: props.globals.getNode("/sim/current-view/pitch-offset-deg", 1),
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rollOffsetDeg: props.globals.getNode("/sim/current-view/roll-offset-deg", 1),
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rollOffsetDeg: props.globals.getNode("/sim/current-view/roll-offset-deg", 1),
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type: props.globals.getNode("/sim/current-view/type", 1),
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viewNumberRaw: props.globals.getNode("/sim/current-view/view-number-raw", 1),
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viewNumberRaw: props.globals.getNode("/sim/current-view/view-number-raw", 1),
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zOffsetDefault: props.globals.getNode("/sim/current-view/z-offset-default", 1),
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zOffsetDefault: props.globals.getNode("/sim/current-view/z-offset-default", 1),
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xOffsetM: props.globals.getNode("/sim/current-view/x-offset-m", 1),
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xOffsetM: props.globals.getNode("/sim/current-view/x-offset-m", 1),
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@ -8,11 +8,9 @@ var max_dist = 0;
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var canChangeZOffset = 0;
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var canChangeZOffset = 0;
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var decStep = -5;
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var decStep = -5;
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var incStep = 5;
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var incStep = 5;
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var viewName = "XX";
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var fovZoom = func(d) {
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var fovZoom = func(d) {
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viewName = pts.Sim.CurrentView.name.getValue();
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canChangeZOffset = pts.Sim.CurrentView.name.getValue() == "Helicopter View";
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canChangeZOffset = pts.Sim.CurrentView.type.getValue() == "lookat" and viewName != "Tower View" and viewName != "Fly-By View" and viewName != "Chase View" and viewName != "Chase View Without Yaw" and viewName != "Walk View";
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if (pts.Sim.CurrentView.zOffsetM.getValue() <= -50) {
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if (pts.Sim.CurrentView.zOffsetM.getValue() <= -50) {
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decStep = -10;
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decStep = -10;
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@ -1 +1 @@
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49
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50
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