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A320-family/Models/Fuselages/A320/fuselage.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<!-- Copyright (c) 2020 Josh Davidson (Octal450) -->
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<PropertyList>
<name>Fuselage</name>
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<path>res/A320-216.ac</path>
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<!-- Effects -->
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection</inherits-from>
<object-name>Fuselage</object-name>
<object-name>DoorL1</object-name>
<object-name>DoorL4</object-name>
<object-name>DoorR1</object-name>
<object-name>DoorR4</object-name>
<object-name>Cargo1</object-name>
<object-name>Cargo2</object-name>
<object-name>Cargo3</object-name>
<object-name>Antenna1</object-name>
<object-name>Antenna2</object-name>
<object-name>MLGGearDoorL</object-name>
<object-name>MLGGearDoorR</object-name>
<object-name>NLGAftDoorL</object-name>
<object-name>NLGAftDoorR</object-name>
<object-name>NLGForewardDoorL</object-name>
<object-name>NLGForewardDoorR</object-name>
</effect>
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection-matt</inherits-from>
<object-name>Wings</object-name>
<object-name>RatDoorL</object-name>
<object-name>RatDoorR</object-name>
<object-name>FlapL1</object-name>
<object-name>FlapL2</object-name>
<object-name>FlapR1</object-name>
<object-name>FlapR2</object-name>
<object-name>SLatL1</object-name>
<object-name>SlatL2</object-name>
<object-name>WingtipFence</object-name>
<object-name>Sharklet</object-name>
<object-name>LightWingL</object-name>
<object-name>AileronL</object-name>
<object-name>AileronR</object-name>
<object-name>ElevatorL</object-name>
<object-name>ElevatorR</object-name>
<object-name>Hstabs</object-name>
<object-name>Hstabs.001</object-name>
<object-name>Rudder</object-name>
<object-name>SpoilerL1</object-name>
<object-name>SpoilerL2</object-name>
<object-name>SpoilerL3</object-name>
<object-name>SpoilerL4</object-name>
<object-name>SpoilerL5</object-name>
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</effect>
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<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection-chrome</inherits-from>
<object-name>Rat</object-name>
<object-name>RatSpinner</object-name>
</effect>
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<!-- Animations -->
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<!-- Belly -->
<!-- Ram Air Turbine -->
<animation>
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<name>RAT Door left</name>
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<type>rotate</type>
<object-name>RatDoorL</object-name>
<object-name>RatDoorL.Inner</object-name>
<property>systems/hydraulic/sources/rat/door-position</property>
<factor>-105</factor>
<axis>
<x1-m>-3.55938</x1-m>
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<y1-m>-1.75372</y1-m>
<z1-m>-2.21517</z1-m>
<x2-m>-2.56435</x2-m>
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<y2-m>-1.75542</y2-m>
<z2-m>-2.20495</z2-m>
</axis>
</animation>
<animation>
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<name>RAT Door right</name>
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<type>rotate</type>
<object-name>RatDoorR</object-name>
<object-name>RatDoorR.Inner</object-name>
<property>systems/hydraulic/sources/rat/door-position</property>
<factor>135</factor>
<axis>
<x1-m>-3.55938</x1-m>
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<y1-m>-1.53239</y1-m>
<z1-m>-2.3598</z1-m>
<x2-m>-2.56435</x2-m>
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<y2-m>-1.53327</y2-m>
<z2-m>-2.35378</z2-m>
</axis>
</animation>
<animation>
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<name>RAT Deploy</name>
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<type>rotate</type>
<object-name>RatSpinner</object-name>
<object-name>Rat</object-name>
<property>systems/hydraulic/sources/rat/arm-position</property>
<factor>-90</factor>
<offset-deg>90</offset-deg>
<axis>
<x1-m>-2.58751</x1-m>
<y1-m>-1.68915</y1-m>
<z1-m>-2.20464</z1-m>
<x2-m>-2.58751</x2-m>
<y2-m>-1.59255</y2-m>
<z2-m>-2.23052</z2-m>
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</axis>
</animation>
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<animation>
<name>RAT Spin</name>
<type>spin</type>
<object-name>RatSpinner</object-name>
<property>systems/hydraulic/sources/rat/rat-speed-rpm</property>
<condition>
<greater-than>
<property>systems/hydraulic/sources/rat/arm-position</property>
<value>0.8</value>
</greater-than>
</condition>
<center>
<x-m>-2.78737</x-m>
<y-m>-1.7928</y-m>
<z-m>-2.78465</z-m>
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</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
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<!-- Flight Control Surfaces -->
<!-- Rudder -->
<animation>
<name>Rudder Animation</name>
<type>rotate</type>
<object-name>Rudder</object-name>
<property>sim/multiplay/generic/float[8]</property>
<factor>1</factor>
<axis>
<x1-m>14.7906</x1-m>
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<y1-m>0.00216</y1-m>
<z1-m>1.96737</z1-m>
<x2-m>17.29552</x2-m>
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<y2-m>0.000904</y2-m>
<z2-m>7.71235</z2-m>
</axis>
</animation>
<!-- Elevators -->
<animation>
<name>Left elevator</name>
<type>rotate</type>
<object-name>ElevatorL</object-name>
<property>sim/multiplay/generic/float[4]</property>
<factor>-1</factor>
<axis>
<x1-m>15.586</x1-m>
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<y1-m>-0.92572</y1-m>
<z1-m>0.659407</z1-m>
<x2-m>17.4453</x2-m>
<y2-m>-6.12819</y2-m>
<z2-m>1.4795</z2-m>
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</axis>
</animation>
<animation>
<name>Right elevator</name>
<type>rotate</type>
<object-name>ElevatorR</object-name>
<property>sim/multiplay/generic/float[5]</property>
<factor>-1</factor>
<axis>
<x1-m>17.4453</x1-m>
<y1-m>6.13253</y1-m>
<z1-m>1.4795</z1-m>
<x2-m>15.586</x2-m>
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<y2-m>0.93006</y2-m>
<z2-m>0.659407</z2-m>
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</axis>
</animation>
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</PropertyList>