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A320-family/Nasal/Systems/Engines/engines-common.nas

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# A3XX Engine Control
# Copyright (c) 2021 Josh Davidson (Octal450)
var manStart = [props.globals.initNode("/controls/engines/engine[0]/man-start", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/man-start", 0, "BOOL")];
var lastIgniter = [props.globals.getNode("/controls/engines/engine[0]/last-igniter"),props.globals.initNode("/controls/engines/engine[1]/last-igniter")];
var igniterA = [props.globals.initNode("/controls/engines/engine[0]/igniter-a", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/igniter-a", 0, "BOOL")];
var igniterB = [props.globals.initNode("/controls/engines/engine[0]/igniter-b", 0, "BOOL"),props.globals.initNode("/controls/engines/engine[1]/igniter-b", 0, "BOOL")];
if (pts.Options.eng.getValue() == "IAE") {
io.include("engines-iae.nas");
} else {
io.include("engines-cfm.nas");
}
var eng_common_init = func {
manStart[0].setValue(0);
manStart[1].setValue(0);
}
var ENGINE = {
reverseLever: [props.globals.getNode("/controls/engines/engine[0]/reverse-lever"), props.globals.getNode("/controls/engines/engine[1]/reverse-lever")],
reverseLeverTemp: [0, 0],
throttle: [props.globals.getNode("/controls/engines/engine[0]/throttle"), props.globals.getNode("/controls/engines/engine[1]/throttle")],
init: func() {
me.reverseLever[0].setBoolValue(0);
me.reverseLever[1].setBoolValue(0);
},
};
# Engine Sim Control Stuff
var doIdleThrust = func {
# Idle does not respect selected engines, because it is used to respond
# to "Retard" and both engines must be idle for spoilers to deploy
ENGINE.throttle[0].setValue(0);
ENGINE.throttle[1].setValue(0);
}
var doClThrust = func {
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
ENGINE.throttle[0].setValue(0.63);
}
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
ENGINE.throttle[1].setValue(0.63);
}
}
var doMctThrust = func {
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
ENGINE.throttle[0].setValue(0.8);
}
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
ENGINE.throttle[1].setValue(0.8);
}
}
var doTogaThrust = func {
if (pts.Sim.Input.Selected.engine[0].getBoolValue()) {
ENGINE.throttle[0].setValue(1);
}
if (pts.Sim.Input.Selected.engine[1].getBoolValue()) {
ENGINE.throttle[1].setValue(1);
}
}
# Intentionally not using + or -, floating point error would be BAD
# We just based it off Engine 1
var doRevThrust = func() {
ENGINE.reverseLeverTemp[0] = ENGINE.reverseLever[0].getValue();
if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) {
if (ENGINE.reverseLeverTemp[0] < 0.25) {
ENGINE.reverseLever[0].setValue(0.25);
ENGINE.reverseLever[1].setValue(0.25);
} else if (ENGINE.reverseLeverTemp[0] < 0.5) {
ENGINE.reverseLever[0].setValue(0.5);
ENGINE.reverseLever[1].setValue(0.5);
} else if (ENGINE.reverseLeverTemp[0] < 0.75) {
ENGINE.reverseLever[0].setValue(0.75);
ENGINE.reverseLever[1].setValue(0.75);
} else if (ENGINE.reverseLeverTemp[0] < 1.0) {
ENGINE.reverseLever[0].setValue(1.0);
ENGINE.reverseLever[1].setValue(1.0);
}
ENGINE.throttle[0].setValue(0);
ENGINE.throttle[1].setValue(0);
} else {
ENGINE.reverseLever[0].setValue(0);
ENGINE.reverseLever[1].setValue(0);
}
}
var unRevThrust = func() {
ENGINE.reverseLeverTemp[0] = ENGINE.reverseLever[0].getValue();
if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) {
if (ENGINE.reverseLeverTemp[0] > 0.75) {
ENGINE.reverseLever[0].setValue(0.75);
ENGINE.reverseLever[1].setValue(0.75);
} else if (ENGINE.reverseLeverTemp[0] > 0.5) {
ENGINE.reverseLever[0].setValue(0.5);
ENGINE.reverseLever[1].setValue(0.5);
} else if (ENGINE.reverseLeverTemp[0] > 0.25) {
ENGINE.reverseLever[0].setValue(0.25);
ENGINE.reverseLever[1].setValue(0.25);
} else if (ENGINE.reverseLeverTemp[0] > 0) {
ENGINE.reverseLever[0].setValue(0);
ENGINE.reverseLever[1].setValue(0);
}
ENGINE.throttle[0].setValue(0);
ENGINE.throttle[1].setValue(0);
} else {
ENGINE.reverseLever[0].setValue(0);
ENGINE.reverseLever[1].setValue(0);
}
}
var toggleFastRevThrust = func() {
if ((pts.Gear.wow[1].getBoolValue() or pts.Gear.wow[2].getBoolValue()) and systems.FADEC.maxDetent.getValue() == 0) {
if (ENGINE.reverseLever[0].getValue() != 0) { # NOT a bool, this way it always closes even if partially open
ENGINE.reverseLever[0].setValue(0);
ENGINE.reverseLever[1].setValue(0);
} else {
ENGINE.reverseLever[0].setValue(1);
ENGINE.reverseLever[1].setValue(1);
}
ENGINE.throttle[0].setValue(0);
ENGINE.throttle[1].setValue(0);
} else {
ENGINE.reverseLever[0].setValue(0);
ENGINE.reverseLever[1].setValue(0);
}
}