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# A3XX Auxilliary Power Unit
# Jonathan Redpath (legoboyvdlp)
# Copyright (c) 2019 Jonathan Redpath (legoboyvdlp)
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var APUNodes = {
Controls: {
master: props.globals.getNode("controls/apu/master"),
bleed: props.globals.getNode("controls/pneumatic/switches/bleedapu"),
},
Oil: {
level: props.globals.getNode("systems/apu/oil/level-l"),
},
masterElecThreeMin: props.globals.getNode("systems/apu/dc-bat-three-minutes"),
};
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var APU = {
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state: 0, # off, power up, watch, starting preparation, starting, run, cooldown, shutdown
fuelValve: aircraft.door.new("controls/apu/fuel-valve", 1),
inletFlap: aircraft.door.new("controls/apu/inlet-flap", 12),
fuelValvePos: props.globals.getNode("controls/apu/fuel-valve/position-norm"),
inletFlapPos: props.globals.getNode("controls/apu/inlet-flap/position-norm"),
oilLevel: props.globals.getNode("systems/apu/oil/level-l"),
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listenSignals: 0,
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listenStopSignal: 0,
bleedTime: 0,
cooldownEndTime: 0,
warnings: {
lowOilLevel: 0,
},
GenericControls: {
starter: props.globals.getNode("controls/engines/engine[2]/starter"),
cutoff: props.globals.getNode("controls/engines/engine[2]/cutoff"),
throttle: props.globals.getNode("controls/engines/engine[2]/throttle"),
},
signals: {
startInProgress: props.globals.getNode("systems/apu/start"),
oilTestComplete: 0,
available: props.globals.getNode("systems/apu/available"),
bleedWasUsed: 0,
fault: 0,
autoshutdown: 0,
},
setState: func(num) {
me.state = num;
},
resetStuff: func() {
me.setState(0);
me.warnings.lowOilLevel = 0;
me.listenSignals = 0;
me.listenStopSignal = 0;
me.bleedTime = 0;
me.cooldownEndTime = 0;
me.signals.oilTestComplete = 0;
me.signals.bleedWasUsed = 0;
me.signals.fault = 0;
me.signals.autoshutdown = 0;
},
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new: func() {
var a = { parents:[APU] };
return a;
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me.GenericControls.throttle.setValue(1);
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},
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# Tests
checkOil: func() {
if (me.oilLevel.getValue() < 3.69) {
me.warnings.lowOilLevel = 1;
} else {
me.warnings.lowOilLevel = 0;
}
me.signals.oilTestComplete = 1;
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},
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# Routines to do with state
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powerOn: func() {
# apu able to receive emergency stop or start signals
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me.setState(1);
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me.fuelValve.open();
me.inletFlap.open();
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me.checkOil();
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me.listenSignals = 1;
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settimer(func() { me.setState(2)}, 3);
settimer(func() { me.checkOil }, 8);
},
startCommand: func() {
if (me.listenSignals and (me.state == 1 or me.state == 2)) {
me.signals.startInProgress.setValue(1);
me.setState(3);
checkApuStartTimer.start();
}
},
checkApuStart: func() {
if (pts.APU.rpm.getValue() < 7 and me.fuelValvePos.getValue() and me.inletFlapPos.getValue() == 1 and me.signals.oilTestComplete and !me.warnings.lowOilLevel) {
me.setState(4);
me.listenStopSignal = 1;
checkApuStartTimer.stop();
me.startSequence();
}
},
startSequence: func() {
me.GenericControls.starter.setValue(1);
apuStartTimer.start();
},
waitStart: func() {
if (pts.APU.rpm.getValue() >= 4.9) {
me.GenericControls.cutoff.setValue(0);
apuStartTimer.stop();
apuStartTimer2.start();
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}
},
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waitStart2: func() {
if (pts.APU.rpm.getValue() >= 99.9) {
me.GenericControls.starter.setValue(0);
me.signals.startInProgress.setValue(0);
me.signals.available.setValue(1);
me.setState(5);
apuStartTimer2.stop();
}
},
cooldown: func() {
if (APUNodes.Controls.master.getValue()) {
cooldownTimer.stop();
me.setState(5);
return;
}
if (pts.Sim.Time.elapsedSec.getValue() >= me.cooldownEndTime) {
cooldownTimer.stop();
me.stopAPU();
me.setState(7);
shutdownTimer.start();
}
},
shutdown: func() {
if (!me.signals.autoshutdown and APUNodes.Controls.master.getValue()) {
me.powerOn();
return;
}
me.GenericControls.cutoff.setValue(1);
me.GenericControls.starter.setValue(0);
if (!me.signals.autoshutdown and pts.APU.rpm.getValue() < 95 and me.signals.available.getValue()) {
me.signals.available.setValue(0);
}
if (me.signals.autoshutdown and (me.signals.available.getValue() or !me.signals.fault)) {
me.signals.available.setValue(0);
me.signals.fault = 1;
}
if (pts.APU.rpm.getValue() < 7) {
me.inletFlap.close();
me.fuelValve.close();
if (!APUNodes.Controls.master.getValue()) {
me.setState(0);
me.resetStuff();
shutdownTimer.stop();
}
}
},
# Signal generators / receivers
stop: func() {
if (me.listenStopSignal and me.state == 4) {
me.signals.startInProgress.setValue(0);
me.stopAPU();
me.setState(7);
shutdownTimer.start();
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} else {
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if (me.signals.bleedWasUsed) {
if (120 - (pts.Sim.Time.elapsedSec.getValue() - me.bleedTime) > 0) {
me.cooldownEndTime = me.bleedTime + 120;
me.setState(6);
cooldownTimer.start();
} else {
me.stopAPU();
me.setState(7);
shutdownTimer.start();
}
} else {
me.stopAPU();
me.setState(7);
shutdownTimer.start();
}
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}
},
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autoStop: func() {
if (me.state >= 4) {
checkApuStartTimer.stop();
apuStartTimer.stop();
apuStartTimer2.stop();
apuStartTimer3.stop();
cooldownTimer.stop();
me.stopAPU();
me.setState(7);
shutdownTimer.start();
}
},
emergencyStop: func() {
if (me.listenSignals and (me.state < 4)) {
checkApuStartTimer.stop();
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me.inletFlap.close();
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me.fuelValve.close();
me.signals.fault = 1;
me.setState(0);
} elsif (me.state >= 4) {
me.autoStop();
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}
},
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# Functions
stopAPU: func() {
me.GenericControls.cutoff.setValue(1);
},
shutBleed: func() {
APUNodes.Controls.bleed.setValue(0);
me.bleedTime.setValue(pts.Sim.Time.elapsedSec.getValue());
},
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};
var APUController = {
_init: 0,
APU: nil,
init: func() {
if (!me._init) {
me.APU = APU.new();
}
},
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};
var _masterTime = 0;
setlistener("controls/apu/master", func() {
if (APUNodes.Controls.master.getValue() and APUController.APU.state == 0) {
APUNodes.masterElecThreeMin.setValue(1);
checkMasterThreeMinTimer.start();
_masterTime = pts.Sim.Time.elapsedSec.getValue();
APUController.APU.powerOn();
} elsif (!APUNodes.Controls.master.getValue()) {
APUController.APU.stop();
}
}, 0, 0);
setlistener("controls/pneumatic/switches/bleedapu", func() {
APUController.APU.signals.bleedWasUsed = 1;
}, 0, 0);
var checkMasterThreeMinTimer = maketimer(0.1, func() {
if (!APUNodes.Controls.master.getValue()) {
APUNodes.masterElecThreeMin.setValue(0);
checkMasterThreeMinTimer.stop();
return;
}
if (pts.Sim.Time.elapsedSec.getValue() >= _masterTime + 180) {
APUNodes.masterElecThreeMin.setValue(0);
checkMasterThreeMinTimer.stop();
}
});
var checkApuStartTimer = maketimer(0.1, func() {
APUController.APU.checkApuStart();
});
var apuStartTimer = maketimer(0.1, func() {
APUController.APU.waitStart();
});
var apuStartTimer2 = maketimer(0.1, func() {
APUController.APU.waitStart2();
});
var cooldownTimer = maketimer(0.1, func() {
APUController.APU.cooldown();
});
var shutdownTimer = maketimer(0.1, func() {
APUController.APU.shutdown();
});