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A320-family/Nasal/Systems/icing.nas

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# A3XX Icing System
# Jonathan Redpath (legoboyvdlp)
# Copyright (c) 2019 Joshua Davidson (Octal450)
### Ice sensitive components definition.
var Iceable = {
new: func(node) {
var m = { parents: [Iceable] };
m.ice_inches = node.getNode("ice-inches", 1);
m.sensitivity = node.getNode("sensitivity", 1);
var deice_prop = node.getValue("salvage-control");
m.deice = deice_prop ? props.globals.getNode(deice_prop, 1) : nil;
var output_prop = node.getValue("output-property");
m.output = output_prop ? props.globals.getNode(output_prop, 1): nil;
return m;
},
update: func(factor, melt) {
var icing = me.ice_inches.getValue();
if(me.deice != nil and me.deice.getBoolValue()) {
icing += melt;
} else {
icing += factor * me.sensitivity.getValue();
}
if(icing < 0) icing = 0;
me.ice_inches.setValue(icing);
if(me.output != nil) me.output.setValue(icing);
},
};
### Icing parameters computation.
# Environmental parameters of the icing model.
var environment = {
dewpoint: props.globals.getNode("environment/dewpoint-degc"),
temperature: props.globals.getNode("environment/temperature-degc"),
visibility: props.globals.getNode("environment/effective-visibility-m"),
visibLclWx: props.globals.getNode("environment/visibility-m"),
};
var effects = {
frost_inch: props.globals.getNode("environment/aircraft-effects/frost-inch", 1),
frost_norm: props.globals.getNode("environment/aircraft-effects/frost-level"),
};
# Icing factor computation.
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var maxSpread = 0;
var severity_factor_table = [
-0.00000166,
0.00000277,
0.00000277,
0.00000554,
0.00001108,
0.00002216,
];
var melt_factor = -0.00005;
var icing_factor = func() {
var temperature = environment.temperature.getValue();
var dewpoint = environment.dewpoint.getValue();
var visibility = environment.visibility.getValue();
var visibLclWx = environment.visibLclWx.getValue();
# Do we create ice?
var spread = temperature - dewpoint;
# freezing fog or low temp and below dp or in advanced wx cloud
var icingCond = ((spread < maxSpread or visibility < 1000 or visibLclWx < 5000)
and temperature < 0);
# todo: turn this into a table or something
var severity = 0;
if (icingCond) {
if (temperature >= -2) {
severity = 1;
} else if (temperature >= -12) {
severity = 3;
} else if (temperature >= -30) {
severity = 5;
} else if (temperature >= -40) {
severity = 3;
} else if (temperature >= -99) {
severity = 1;
}
}
return severity_factor_table[severity];
}
var speed = 0;
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var pause = 0;
var windowprobe = 0;
var wingBtn = 0;
var wingFault = 0;
var wingAnti = 0;
var PSI = 0;
var wowl = 0;
var wowr = 0;
var PitotIcing = 0;
var PitotFailed = 0;
var lengBtn = 0;
var lengFault = 0;
var rengBtn = 0;
var rengFault = 0;
var lengAnti = 0;
var rengAnti = 0;
var WingHasBeenTurnedOff = 0;
var GroundModeFinished = 0;
var windowprb = 0;
var stateL = 0;
var stateR = 0;
var iceables = [];
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var icingInit = func {
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setprop("controls/switches/windowprobeheat", 0);
setprop("controls/switches/wing", 0);
setprop("controls/switches/wingfault", 0);
setprop("controls/switches/leng", 0);
setprop("controls/switches/lengfault", 0);
setprop("controls/switches/reng", 0);
setprop("controls/switches/rengfault", 0);
setprop("controls/deice/wing", 0);
setprop("controls/deice/lengine", 0);
setprop("controls/deice/rengine", 0);
setprop("controls/deice/windowprobeheat", 0);
setprop("systems/pitot/icing", 0.0);
setprop("systems/pitot/failed", 1);
setprop("controls/deice/WingHasBeenTurnedOff", 0);
setprop("controls/deice/GroundModeFinished", 0);
iceables = props.globals.getNode("sim/model/icing", 1).getChildren("iceable");
forindex(var i; iceables) {
iceables[i] = Iceable.new(iceables[i]);
}
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icing_timer.start();
}
var icingModel = func {
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speed = getprop("velocities/airspeed-kt");
pause = getprop("sim/freeze/master");
windowprobe = getprop("controls/deice/windowprobeheat");
wingBtn = getprop("controls/switches/wing");
wingFault = getprop("controls/switches/wingfault");
wingAnti = getprop("controls/deice/wing");
PSI = getprop("systems/pneumatic/total-psi");
wowl = getprop("gear/gear[1]/wow");
wowr = getprop("gear/gear[2]/wow");
PitotIcing = getprop("systems/pitot/icing");
PitotFailed = getprop("systems/pitot/failed");
lengBtn = getprop("controls/switches/leng");
lengFault = getprop("controls/switches/lengfault");
rengBtn = getprop("controls/switches/reng");
rengFault = getprop("controls/switches/rengfault");
lengAnti = getprop("controls/deice/lengine");
rengAnti = getprop("controls/deice/rengine");
WingHasBeenTurnedOff = getprop("controls/deice/WingHasBeenTurnedOff");
GroundModeFinished = getprop("controls/deice/GroundModeFinished");
var factor = icing_factor();
foreach(iceable; iceables) {
iceable.update(factor, melt_factor);
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}
effects.frost_norm.setDoubleValue(effects.frost_inch.getValue() * 50);
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if (WingHasBeenTurnedOff and !wowl and !wowr and GroundModeFinished) {
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setprop("controls/deice/wing", 1);
setprop("controls/switches/WingHasBeenTurnedOff", 0);
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}
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# If we have low pressure we have a fault
if (PSI < 10) {
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setprop("controls/switches/wingfault", 1);
setprop("controls/deice/wing", 0);
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}
if (PSI > 10 and wingFault) {
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setprop("controls/switches/wingfault", 0);
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if (wingBtn) {
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setprop("controls/deice/wing", 1);
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}
}
if (PitotIcing > 0.03) {
if (!PitotFailed) {
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setprop("systems/pitot/failed", 1);
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}
} else if (PitotIcing < 0.03) {
if (PitotFailed) {
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setprop("systems/pitot/failed", 0);
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}
}
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# if ((getprop("systems/electrical/bus/dc-1") == 0 or getprop("systems/electrical/bus/dc-2") == 0) and getprop("fdm/jsbsim/position/wow") == 0) {
# setprop("controls/switches/leng", 1);
# setprop("controls/switches/reng", 1);
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# }
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#if (getprop("systems/electrical/bus/dc-ess-shed") == 0) {
# setprop("controls/switches/wing", 0);
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#}
}
#################
# LEng Anti-Ice #
#################
setlistener("/controls/switches/leng", func {
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if (getprop("controls/switches/leng") == 1 and getprop("engines/engine[0]/state") == 3) {
setprop("controls/switches/lengfault", 1);
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settimer(func() {
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setprop("controls/switches/lengfault", 0);
setprop("controls/deice/lengine", 1);
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}, 0.5);
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} else if (getprop("controls/switches/leng") == 0) {
setprop("controls/switches/lengfault", 1);
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settimer(func() {
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setprop("controls/switches/lengfault", 0);
setprop("controls/deice/lengine", 0);
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}, 0.5);
}
});
setlistener("/engines/engine[0]/state", func {
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if (getprop("engines/engine[0]/state") != 3) {
setprop("controls/switches/leng", 0);
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}
});
#################
# REng Anti-Ice #
#################
setlistener("/controls/switches/reng", func {
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if (getprop("controls/switches/reng") == 1 and getprop("engines/engine[1]/state") == 3) {
setprop("controls/switches/rengfault", 1);
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settimer(func() {
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setprop("controls/switches/rengfault", 0);
setprop("controls/deice/rengine", 1);
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}, 0.5);
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} else if (getprop("controls/switches/reng") == 0) {
setprop("controls/switches/rengfault", 1);
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settimer(func() {
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setprop("controls/switches/rengfault", 0);
setprop("controls/deice/rengine", 0);
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}, 0.5);
}
});
setlistener("/engines/engine[1]/state", func {
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if (getprop("engines/engine[1]/state") != 3) {
setprop("controls/switches/reng", 0);
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}
});
##################
# Probe Anti-Ice #
##################
setlistener("/controls/switches/windowprobeheat", func {
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windowprb = getprop("controls/switches/windowprobeheat");
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if (windowprb == 0.5) { # if in auto
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wowl = getprop("gear/gear[1]/wow");
wowr = getprop("gear/gear[2]/wow");
stateL = getprop("engines/engine[0]/state");
stateR = getprop("engines/engine[1]/state");
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if (!wowl or !wowr) {
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setprop("controls/deice/windowprobeheat", 1);
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} else if (stateL == 3 or stateR == 3) {
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setprop("controls/deice/windowprobeheat", 1);
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}
} else if (windowprb == 1) { # if in ON
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setprop("controls/deice/windowprobeheat", 1);
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} else {
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setprop("controls/deice/windowprobeheat", 0);
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}
});
#################
# Wing Anti-Ice #
#################
# Switching on the wing anti-ice
setlistener("/controls/switches/wing", func {
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wowl = getprop("gear/gear[1]/wow");
wowr = getprop("gear/gear[2]/wow");
wingBtn = getprop("controls/switches/wing");
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if (wowl and wowr and wingBtn) {
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setprop("controls/switches/wingfault", 1);
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settimer(func() {
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setprop("controls/switches/wingfault", 0);
setprop("controls/deice/wing", 1);
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}, 0.5);
settimer(func() {
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setprop("controls/deice/WingHasBeenTurnedOff", 1);
setprop("controls/deice/wing", 0);
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}, 30.5);
settimer(func() {
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setprop("controls/deice/GroundModeFinished", 1);
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}, 31);
} else if (wingBtn and !wowl and !wowr) { # In the air
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setprop("controls/switches/wingfault", 1);
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settimer(func() {
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setprop("controls/switches/wingfault", 0);
setprop("controls/deice/wing", 1);
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}, 0.5);
} else if (!wingBtn) {
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setprop("controls/switches/wingfault", 1);
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settimer(func() {
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setprop("controls/switches/wingfault", 0);
setprop("controls/deice/wing", 0);
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}, 0.5);
}
});
###################
# Update Function #
###################
var update_Icing = func {
icingModel();
}
var icing_timer = maketimer(0.2, update_Icing);
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icing_timer.simulatedTime = 1;