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A320-family/Models/Effects/Moisture.xml

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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<!-- <type>trail</type>-->
<name>moisture</name>
<texture>res/smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>3</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<pitch-deg>-90</pitch-deg>
</offsets>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed>
<value>0</value>
2020-02-23 22:43:39 +00:00
<spread>0</spread>
</speed>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>150</value>
<spread>0</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</red>
<green>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</green>
<blue>
<expression>
<product>
<value>1.0</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</blue>
<alpha>
<value>0.00000001</value>
</alpha>
</color>
<size>
<value>1</value>
</size>
</start>
<end>
<color>
<red>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</red>
<green>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</green>
<blue>
<expression>
<product>
<value>0.7</value>
<property>rendering/scene/diffuse/red</property>
</product>
</expression>
</blue>
<alpha>
<value>0.3</value>
</alpha>
</color>
<size>
<value>2</value>
</size>
</end>
<life-sec><value>0.4</value></life-sec>
<mass-kg>0.4</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity type="bool">true</gravity>
<wind type="bool">false</wind>
</program>
</particlesystem>
</PropertyList>