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A320-family/Models/Fuselages/A320/fuselage.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<!-- Copyright (c) 2020 Josh Davidson (Octal450) -->
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<PropertyList>
<name>Fuselage</name>
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<path>res/A320-216.ac</path>
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<!-- Effects -->
<effect>
<inherits-from>Aircraft/A320-family/Models/Effects/reflection</inherits-from>
<object-name>Fuselage</object-name>
<object-name>DoorL1</object-name>
<object-name>DoorL4</object-name>
<object-name>DoorR1</object-name>
<object-name>DoorR4</object-name>
<object-name>Cargo1</object-name>
<object-name>Cargo2</object-name>
<object-name>Cargo3</object-name>
<object-name>Antenna1</object-name>
<object-name>Antenna2</object-name>
<object-name>WingtipFence</object-name>
<object-name>Sharklet</object-name>
<object-name>MLGGearDoorL</object-name>
<object-name>MLGGearDoorR</object-name>
<object-name>NLGAftDoorL</object-name>
<object-name>NLGAftDoorR</object-name>
<object-name>NLGForewardDoorL</object-name>
<object-name>NLGForewardDoorR</object-name>
<object-name>FlapL1</object-name>
<object-name>FlapL2</object-name>
<object-name>FlapR1</object-name>
<object-name>FlapR2</object-name>
<object-name>SLatL1</object-name>
<object-name>SlatL2</object-name>
<object-name>LightWingL</object-name>
<object-name>AileronL</object-name>
<object-name>AileronR</object-name>
<object-name>ElevatorL</object-name>
<object-name>ElevatorR</object-name>
<object-name>Hstabs</object-name>
<object-name>Hstabs.001</object-name>
<object-name>Rudder</object-name>
<object-name>SpoilerL1</object-name>
<object-name>SpoilerL2</object-name>
<object-name>SpoilerL3</object-name>
<object-name>SpoilerL4</object-name>
<object-name>SpoilerL5</object-name>
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</effect>
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<!-- Animations -->
<!-- Flight Control Surfaces -->
<!-- Rudder -->
<animation>
<name>Rudder Animation</name>
<type>rotate</type>
<object-name>Rudder</object-name>
<property>sim/multiplay/generic/float[8]</property>
<factor>1</factor>
<axis>
<x1-m>14.9152</x1-m>
<y1-m>0.00216</y1-m>
<z1-m>1.96737</z1-m>
<x2-m>17.4201</x2-m>
<y2-m>0.000904</y2-m>
<z2-m>7.71235</z2-m>
</axis>
</animation>
<!-- Elevators -->
<animation>
<name>Left elevator</name>
<type>rotate</type>
<object-name>ElevatorL</object-name>
<property>sim/multiplay/generic/float[4]</property>
<factor>-1</factor>
<axis>
<x1-m>15.6955</x1-m>
<y1-m>-0.92572</y1-m>
<z1-m>0.649405</z1-m>
<x2-m>17.553</x2-m>
<y2-m>-6.08356</y2-m>
<z2-m>1.45399</z2-m>
</axis>
</animation>
<animation>
<name>Right elevator</name>
<type>rotate</type>
<object-name>ElevatorR</object-name>
<property>sim/multiplay/generic/float[5]</property>
<factor>-1</factor>
<axis>
<x1-m>17.553</x1-m>
<y1-m>6.0879</y1-m>
<z1-m>1.454</z1-m>
<x2-m>15.6955</x2-m>
<y2-m>0.93006</y2-m>
<z2-m>0.649405</z2-m>
</axis>
</animation>
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</PropertyList>