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A320-family/Models/Effects/Model/reflection-matt-engine-PW.eff

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<?xml version="1.0"?>
<PropertyList>
<name>reflection</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<reflection-enabled type="int">1</reflection-enabled>
<reflection-dynamic type="int">1</reflection-dynamic>
<reflect_map-enabled type="int">0</reflect_map-enabled>
<reflection-correction type="float"><use>/sim/model/reflection/reflection-correction-wing</use></reflection-correction>
<reflection-type type="int">2</reflection-type>
<ambient-correction type="float"><use>/sim/model/reflection/ambient-correction-wing</use></ambient-correction>
<lightmap-enabled type="int">1</lightmap-enabled>
<lightmap-multi type="int">0</lightmap-multi>
<normalmap-enabled type="int">1</normalmap-enabled>
<texture n="2">
<image>Aircraft/A320-family/Models/Effects/Lightmaps/Engine-LEAPA1-Normal.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
</texture>
<lightmap-factor type="float" n="0"><use>/controls/lighting/wing-lights</use></lightmap-factor>
<lightmap-color type="vec3d" n="0">1.0 1.0 1.0</lightmap-color>
<texture n="3">
<image>Aircraft/A320-family/Models/Effects/WingLight/PW1100-light.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture>
<texture n="5">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
</images>
</texture>
</parameters>
<!-- ####################
### NORMALMAP INCLUDE ###
######################### -->
<generate>
<tangent type="int">6</tangent>
<binormal type="int">7</binormal>
</generate>
<technique n="4">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="7">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="9">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<!-- ########################
### END NORMALMAP INCLUDE ###
############################# -->
</PropertyList>