17 lines
377 B
GLSL
17 lines
377 B
GLSL
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// Author: Nikolai V. Chr.
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// License: GPL v2
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#version 120
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varying vec3 VNormal;
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varying vec3 eyeVec;
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void main(void) {
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vec4 ecPosition = gl_ModelViewMatrix * gl_Vertex;
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eyeVec = ecPosition.xyz;
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VNormal = normalize(gl_NormalMatrix * gl_Normal);
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gl_Position = ftransform();
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gl_ClipVertex = ecPosition;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}
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